Elvas Tower: Going beyond the 4 GB of memory - Elvas Tower

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Going beyond the 4 GB of memory Rate Topic: -----

#141 User is offline   Goku 

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Posted 23 November 2017 - 03:36 AM

I think that for Csantucci FPS isn't improved, because GPU triangles/second is bottleneck here.

#142 User is offline   Icik 

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Posted 23 November 2017 - 03:47 AM

Carlo, try MG 3.5, it is without any AA. It will better performence for low level HW.

But it has no sense, when almost all of users, I hope, have a better HW then GT120M.

#143 User is offline   mbm_OR 

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Posted 23 November 2017 - 04:08 AM

View PostIcik, on 23 November 2017 - 03:47 AM, said:

But it has no sense, when almost all of users, I hope, have a better HW then GT120M.

With a GT230M GPU, I have 50 FPS with XNA and only 20 FPS with MG.
Less CPU and memory usage is good, but I dislike low FPS.

#144 User is offline   Csantucci 

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Posted 23 November 2017 - 07:59 AM

Do you have a 32 or a 64 bit system?

#145 User is offline   FrancoisMart 

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Posted 23 November 2017 - 08:03 AM

View PostIcik, on 23 November 2017 - 03:47 AM, said:

Carlo, try MG 3.5, it is without any AA. It will better performence for low level HW.

But it has no sense, when almost all of users, I hope, have a better HW then GT120M.


Results with Core2 Quad and GTX660ti under W7 64:

XNA 3982
Attached Image: Open Rails 2017-11-23 04-41-45.jpg

MG 3988
Attached Image: Open Rails 2017-11-23 04-46-32.jpg

François

#146 User is offline   Icik 

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Posted 23 November 2017 - 08:17 AM

RYZEN 7 1700X (3,4 GHz + XFR)
16GB DDR4 2993MHz very low latency
GTX 1080Ti 11GB

The same scene:
XNA OR - 86 fps
MG3.6 OR - 159 fps

It seems that the more powerful HW, the higher gap in performance have these two platforms.

#147 User is offline   mbm_OR 

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Posted 23 November 2017 - 09:36 AM

View PostCsantucci, on 23 November 2017 - 07:59 AM, said:

Do you have a 32 or a 64 bit system?

It's a 64-bit system, i7 Quad, W10.
We should consider that some programs are more CPU dependent (XNA) and others are more GPU dependent (MG).
In this case, I think Goku is right about the bottleneck, our weak GPU can not manage MG 3.6 efficiently.

#148 User is offline   Csantucci 

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Posted 23 November 2017 - 10:48 AM

I think that what Icik and mbm_OR are saying is true.
In the meantime, starting from the hints of Icik, I found out what makes the difference in FPS between 3.5 versions and 3.6 versions: it's the fact that only with 3.6 multisampling is really used. When disabling multisampling in the last OR MG versions I get the higher FPS I got with MG 3.5. So I have added a video option "Enable multisampling", which is true by default. In older, slower computers this option it may be convenient to disable this option. Picture quality in my opinion is still better than OR plus XNA.
Here http://www.interazio...e/OR3989_MG.zip an OR MG version can be downloaded where such video option is present.

I'm interested in the results that Mauricio gets with this version, disabling multisampling.

I'm quite happy with this: I have again interesting FPS with OR MG, plus the other pluses of MG.

#149 User is offline   mbm_OR 

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Posted 23 November 2017 - 11:09 AM

View PostCsantucci, on 23 November 2017 - 10:48 AM, said:

I'm interested in the results that Mauricio gets with this version, disabling multisampling.

You are right.

Multisampling Enabled.
Attached Image: MultisamplingEnabled.jpg

Multisampling Disabled.
Attached Image: MultisamplingDisabled.jpg

Thanks for you work.

Regards,
Mauricio

#150 User is offline   Csantucci 

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Posted 23 November 2017 - 11:20 AM

:thumbup3:

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