Elvas Tower: Going beyond the 4 GB of memory - Elvas Tower

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Going beyond the 4 GB of memory Rate Topic: -----

#101 User is offline   Eldorado.Railroad 

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Posted 16 November 2017 - 06:16 AM

 Csantucci, on 13 November 2017 - 11:22 PM, said:

I found out the problem with line endings and encoding differences comes from gpz's files. Unfortunately it does not affect only the two mentioned files, but many others, and maybe all. In fact I already had to check file by file when I worked using svn.

This means that importing and rebasing the full story becomes quite cumbersome (at least for me).


Carlo,

Has this been resolved, or do you need somebody to go through the whole source to change line endings from LFs(Unix) to CRLFs(Dos/Win)?

Steve

#102 User is offline   Csantucci 

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Posted 17 November 2017 - 01:36 AM

I solved this in the subversion environment, but not in the git environment.

#103 User is offline   FrancoisMart 

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Posted 20 November 2017 - 08:46 AM

Hello !

I have ran the MG version from the beginning (4 of October i think) until now, and in fact, i never stop using it as it is really nice, compare to XNA :

- 5 to 10 more fps in average
- No more "sparkling" of trees and other detailled objects while moving
- No more "Z fighting" with Terrtex, around the tracks
- 50/60% average CPU load (Core2 Quad 2.6 Ghz) and 60/70% with xna with the same activity starting
- Strange : 300/400 Mb memory used and 1.0/1.2 Gb for XNA, again with the same activity starting

Only the loading time is around double of XNA.

I use ShadowAllShapes, CarBalancing ans OR environnement.

Of course, this apply to my config and may be différent on others PCs

François

#104 User is offline   Csantucci 

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Posted 20 November 2017 - 09:18 AM

Hi François, thank you.
Are you now running the first MG version I have uploaded, or the last one?

#105 User is offline   ATW 

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Posted 20 November 2017 - 10:21 AM

While using MG has anyone experienced excessive FPS drops when viewing the HUD information especially for Force and Braking info?

This may or may not be off topic but I have noticed since upgrading to MG that trailing units behind leader are not releasing their Brake Cylinders upon bailing off even while dynamic braking and Train Brakes set. It is only the leader releasing when bailing off brakes even with independents released.

#106 User is offline   FrancoisMart 

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Posted 20 November 2017 - 10:30 AM

 Csantucci, on 20 November 2017 - 09:18 AM, said:

Hi François, thank you.
Are you now running the first MG version I have uploaded, or the last one?


I change when you upload a new one...

#107 User is offline   FrancoisMart 

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Posted 20 November 2017 - 10:33 AM

 ATW, on 20 November 2017 - 10:21 AM, said:

While using MG has anyone experienced excessive FPS drops when viewing the HUD information especially for Force and Braking info?

This may or may not be off topic but I have noticed since upgrading to MG that trailing units behind leader are not releasing their Brake Cylinders upon bailing off even while dynamic braking and Train Brakes set. It is only the leader releasing when bailing off brakes even with independents released.


No particular problem with HUD (i always use it)

#108 User is offline   Csantucci 

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Posted 20 November 2017 - 12:53 PM

 FrancoisMart, on 20 November 2017 - 10:30 AM, said:

I change when you upload a new one...

Thank you, I asked because latest MG-based OR versions run slower than standard OR versions in my slow computer.

#109 User is offline   Icik 

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Posted 20 November 2017 - 01:11 PM

Becouse some kind of AA is enabled...

#110 User is offline   Csantucci 

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Posted 20 November 2017 - 01:33 PM

 Icik, on 20 November 2017 - 01:11 PM, said:

Becouse some kind of AA is enabled...

That's interesting. What lets you affirm this?

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