3nd & 4nd pantograph Is it possible?
#21
Posted 12 January 2019 - 05:25 AM
But that is personal
You know that you can ask for send you a .rar with onley the program and source code, without content in case transferdata/connection.
I'am not a PRO like you, i prefer that a PRO take sourcecode of me for use or make better.
Becauze i will not that i'am the fault that after a upload the code is instablity... with 2 or more persons you see more.
Back on topic, i have test youre NewYear code
Fonts of HUD are beter, and 4 pantosystem is what was my target too.
On my code was eventlist like this:
case 170: return Event.Pantograph3Up;
case 171: return Event.Pantograph3Down;
case 172: return Event.Pantograph4Up;
case 173: return Event.Pantograph4Down;
case 174: return Event.ToggleCompressorOn;
case 175: return Event.ToggleCompressorOff;
case 176: return Event.ToggleSOSCompressorOn;
case 177: return Event.ToggleSOSCompressorOff;
case 178: return Event.SOSCompressorOn;
case 179: return Event.SOSCompressorOff;
case 180: return Event.ToggleAuxCompressorOn;
case 181: return Event.ToggleAuxCompressorOff;
case 182: return Event.AuxCompressorOn;
case 183: return Event.AuxCompressorOff;
On youre code it is:
+ case 169: return Event.Pantograph3Up;
+ case 170: return Event.Pantograph3Down;
+ case 171: return Event.Pantograph4Up;
+ case 172: return Event.Pantograph4Down;
Is it possible to start from 170 too? and let 169 free for a sound that need no on/off (2 events) please?
I have tested with first the 4 panto, 3 panto locomotives and last with locomotive with 2 panto's and he skipped automatic the 3 and 4, and that you can see in HUD too.
That is the missing link in my code. and keymapping is all on "p" combinations, that is good alsoo. 1 mapping was different than my code.
And ALT + P is stay working, so no problem to use youre mapping.
For me this is be ok for add a soon is possible to X versions :-)
Greetz,
Stijn
#22
Posted 25 January 2019 - 11:59 AM
In advance thanks
#23
Posted 25 January 2019 - 01:24 PM
unfortunately the feature hasn't yet been approved by James. But you find it already now in the (unofficial) Monogame version.
#24
Posted 26 January 2019 - 07:43 AM
#25
Posted 26 January 2019 - 09:42 AM
I have try to add the .patch to X4334, file par file (becauze previous time i get eror with "all in once")
That is ok now. But i have test now with a locomotive that have 1 Pantograph
This was a problem in ORTS before 4 panto mod too => that if you give 1 ORTS PantoGraph in .ENG file, that ORTS takes 2. And not 1
I wonna ask for solve this too.
Greetz,
Stijn
#26
Posted 26 January 2019 - 09:48 AM
It's not very elegant, but it's so now and it's so since many years. At the moment I'm busy with other issues, sorry.
#27
Posted 27 January 2019 - 02:12 AM
#28
Posted 27 January 2019 - 09:53 AM
Csantucci, on 27 January 2019 - 02:12 AM, said:
Apologies, something was broken on my server so it didn't sync from GitHub to Launchpad and the builds are made from Launchpad. The sync's been fixed now (and checked) so hopefully a build will appear shortly.
#29
Posted 27 January 2019 - 10:30 AM
#30
Posted 11 February 2019 - 12:11 PM