Elvas Tower: Some cab controls can't be operated by mouse - Elvas Tower

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Some cab controls can't be operated by mouse Rate Topic: -----

#1 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 6,996
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 28 July 2017 - 11:54 PM

There are some cab controls that can't be operated by mouse, like the wiper and other ones. I have the intention to slowly introduce mouse operation at least for some of them.

#2 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 6,996
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 29 July 2017 - 12:02 AM

With x.3907 wipers can now be operated by mouse.
Can someone make a full list of controls that can't be operated by mouse?

#3 User is offline   Coolhand101 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 998
  • Joined: 13-June 15
  • Gender:Male
  • Simulator:MSTS
  • Country:

Posted 29 July 2017 - 02:18 AM

1.Cab light = No cab animation. No mouse control

2.Right and left Doors = There is already a MultiStateDisplay for this which is assign to both doors. Plus we have the HUD warning as well. No animation for two_state. No mouse control.

3.Engine On and Off = No cab animation. No mouse control. ( Would helper engines require this as well ? ).

4.Mirrors = No cab animation. No Mouse Control.


These are the ones so far!

I can't comment on all the steam controls. I'm sure members here will give the details.

Thanks

#4 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 6,996
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 29 July 2017 - 06:00 AM

Thanks Coolhand. So all of them miss also cab animation, and miss it also in MSTS. I think that this is more a functional addition than a bug correction, so I have opened a blueprint; see here https://blueprints.l...-cab-animations .

#5 User is offline   hroch 

  • Fireman
  • Group: Status: Active Member
  • Posts: 198
  • Joined: 05-June 14
  • Gender:Male
  • Simulator:MSTS OR
  • Country:

Posted 30 July 2017 - 01:50 AM

Hello,

1. BailOffButton. No cab animation. No Mouse Control.

2. PANTOGRAPHS_4C TRI_STATE, PANTOGRAPHS_4 TRI_STATE, PANTOGRAPHS_5 TRI_STATE no mouse control. MSTS using in cvf file for this function parameters MultiState. OR using TriState. It is not compatible with MSTS and a lot of cabs does not work coreccly in OR. For PANTOGRAPHS_5 missing one position. http://www.elvastowe..._5+%2Btri_state
Attached File  Manual_eng.doc (1008K)
Number of downloads: 747
OR does not distinguish between locomotive with one pantograph and locomotive with two pantograph. MSTS using parameters PantographToggle1 ( 0 1 0 ), PantographToggle2 ( 0 1 0 ) in eng file. Does not work in OR. What is in the picture is very unrealistic.
Attached Image: bandicam 2017-07-30 11-05-02-406.jpg

Already, it is time for the application of the patch changing pantographs when the cabin is changed? For example, by using the parameter in eng file.

Please, it would be possible programmed the driver of the pantograph, as has the Taurus?
The first position, pantograph up and the lever returns to the second position. Press a key P.
The second position is holding status.
Third position, pantograph down and the lever returns to the second position. Press a key Shift P.
https://www.youtube....h?v=EdvIeK-Uask in time 2:48 min

3. Please, it would be possible programmed for start diesel electric locomotives two push button. One for the start and the other for the stop. This system uses a large number of locomotives.
https://www.youtube....h?v=9_OpCsqSbB0
https://www.youtube....h?v=bEX3tJR3WNY

Very thanks.

#6 User is offline   Coolhand101 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 998
  • Joined: 13-June 15
  • Gender:Male
  • Simulator:MSTS
  • Country:

Posted 18 September 2018 - 09:53 AM

View PostCoolhand101, on 29 July 2017 - 02:18 AM, said:

1.Cab light = No cab animation. No mouse control.


Hi Carlo

Could the above be added as well?

View PostCoolhand101, on 29 July 2017 - 02:18 AM, said:

3.Engine On and Off = No cab animation. No mouse control. ( Would helper engines require this as well ? ).


Been waiting for this for a while - many thanks. I've been updating my diesel loco cabs with the new engine start/stop cab controls.

I have some EMU cabs that have cab controls for stopping and starting a diesel engine that attached to front or rear of the EMU.

Although the new diesel engines cab controls do show in the EMU cab, they appear non-functioning. I was hoping they would work with a diesel engine in the same consist. Is this a limitation with OR?

Thanks

#7 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 6,996
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 19 September 2018 - 02:00 AM

Hi Coolhand,
I will see if I can add a cablight animation.
Re your diesel helper with an electric player loco: in fact this wasn't possible, because in general you have diesel helpers together with a diesel lead locomotive, however your case is not isolated: it came in mind to me that also in my country EMUs and DMUs can run coupled together. So I removed the restriction and with x.4211 the ORTS_HELPERS_DIESEL_ENGINES command may be given also from an electric locomotive.

#8 User is offline   Stijn D.C. 

  • Engineer
  • Group: Status: Contributing Member
  • Posts: 516
  • Joined: 20-August 16
  • Gender:Male
  • Simulator:Open Rails
  • Country:

Posted 19 September 2018 - 02:49 AM

Carlo,

Is it good that i add that animation to my code and send you this so that you can do soundstreamcodefix of me for add this to the offcial code?

Greetz,

Stijn

#9 User is offline   Coolhand101 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 998
  • Joined: 13-June 15
  • Gender:Male
  • Simulator:MSTS
  • Country:

Posted 19 September 2018 - 09:14 AM

View PostCsantucci, on 19 September 2018 - 02:00 AM, said:

Hi Coolhand,
I will see if I can add a cablight animation.
Re your diesel helper with an electric player loco: in fact this wasn't possible, because in general you have diesel helpers together with a diesel lead locomotive, however your case is not isolated: it came in mind to me that also in my country EMUs and DMUs can run coupled together. So I removed the restriction and with x.4211 the ORTS_HELPERS_DIESEL_ENGINES command may be given also from an electric locomotive.


Many thanks :sign_thanks:

#10 User is offline   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 6,996
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 19 September 2018 - 12:15 PM

With x.4212 the ORTS_CABLIGHT cabview control (also managed by mouse) has been added.
Usage example:
		TwoState (
			Type ( ORTS_CABLIGHT TWO_STATE )
			Position ( 506 443 32 21 )
			Graphic ( "cd_380_zivak.ace" )
			NumFrames ( 2 2 1 )
			Style ( ONOFF )
			MouseControl ( 1 )
		)



Stijn, best would be if you send me a .patch file for all your modifications. So it's easier to find what you have changed.

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users