Elvas Tower: Walking humans - Elvas Tower

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Walking humans Pushing msts to it's limits Rate Topic: -----

#21 User is offline   Goku 

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Posted 09 June 2017 - 10:48 AM

I got them from sweden route builders. I think they made these shapes.
I need to ask if I can share the shapes.

edit: the humans are not finished, can't share them.

#22 User is offline   eric from trainsim 

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Posted 09 June 2017 - 11:25 AM

View PostGoku, on 09 June 2017 - 09:35 AM, said:

Yes, it is possible to do everything you described. Except planes, because Ruler object can't be placed in the sky.


They don't need to have the path in the sky -- an axis offset in the shapefile so that it is X meters above the ground will work just fine as long as you're not trying to land at an airport.

#23 User is offline   superheatedsteam 

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Posted 09 June 2017 - 07:24 PM

View Posteolesen, on 09 June 2017 - 11:25 AM, said:

... as long as you're not trying to land at an airport.


If you want an aircraft that lands at an airport, I have created an aircraft (B717) that:

Has a takeoff roll of 1000 metres down the runway.
Climbs to 600 metres.
Turns to the left and performs a racetrack pattern until aligned with the opposite end of the runway. It then descends, and lands with a roll out of 750 metres.
Rotates 180 degrees and taxis back along the runway to the start position.
Rotates 180 degrees to align up with the runway again and the loop starts again.

All this is done by animating the aircraft object, and has the aircraft pitch and bank when appropriate.

Available at trainsim.com (b717.zip) with gmax source file so you can customise the aircraft or animation as desired. Share alike creative commons licence as well :-).

Cheers,

Marek.

#24 User is offline   Hamza97 

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Posted 10 June 2017 - 09:11 PM

Lovely development............ :sign_thanks: :sign_rockon:

#25 User is offline   Csantucci 

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Posted 11 June 2017 - 12:32 PM

In post #10 a further improved set of .exe and .dll patches for walking humans is available, which has been developed after a test on the freeware Bernina route.
I don't have today bandwidth to upload a video, however here a picture of people entering and exiting the underpass from the first platform to the second one
Attached File  Track1.jpg (201.75K)
Number of downloads: 11
The couple of car spawners enters the underpass from one platform and exit it on the other platform. Here the second platform
Attached File  Track3.jpg (249.62K)
Number of downloads: 13

#26 User is offline   mrmosky 

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Posted 12 June 2017 - 11:54 AM

I like this feature a lot. It has enabled me to get the horse animation working correctly in conjunction with other traffic. I can now make a path for horse drawn traffic, using TSRE, and this can be at the correct speed.
I can have a horse and cart pulling into a goods yard, for instance. I may make some walking people of my own, just to try it. This has been a missing feature in MSTS/Openrails to add realism. I know it will only work in Openrails, but it should convince people to drop MSTS completely if they can see great advances like these.

Well done chaps!

Another horse video.

https://youtu.be/LajV_6p8f8c

Geoff

#27 User is offline   Kazareh 

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Posted 12 June 2017 - 12:28 PM

Goku, I gotta say. You're a blessing to the ORTS community with the wonderful route editor contributions you've made, thank you!

#28 User is offline   Csantucci 

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Posted 05 July 2017 - 12:41 PM

With x.3891 OR now manages the IgnoreXRotation parameter (see post #8).

#29 User is offline   jkcooney 

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Posted 17 August 2017 - 07:22 AM

View PostGoku, on 08 June 2017 - 07:54 AM, said:

Looks ok.

http://i.imgur.com/brxBU9R.png


#30 User is offline   jkcooney 

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Posted 17 August 2017 - 07:23 AM

What a great tip. Involves some fancy footwork but it could well be worth it if the "persons" file
had a large enough variety.
jc

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