Route builders from sweden told me that they want walking humans in their route. They made nice animated humans and they put them as carspawner on roads. But you can't make realistic human traffic if you need roads, so they asked me if it is possible to make paths for them, but without roads.
So .. I combined Rulers, Dynamic Tracks, Roads and Car Spawners and did this crazy thing!
https://www.youtube....h?v=z61lYgzvlKw
And of course it works in Open Rails.
But it needs one additional attribute in carspawner world object, or CarSpawnerList:
ignoreXRotation ( )
or
ignoreElevation ( )
or something ..
Because otherwise it looks weird when humans use stairs etc.
http://i.imgur.com/rO4cSlk.jpg
More pics:
http://i.imgur.com/qGE0SO9.jpg
http://i.imgur.com/sVGm09c.jpg
Walking humans Pushing msts to it's limits
#2
Posted 07 June 2017 - 07:06 PM
Well now you've done it, next up in the desert routes is the annual migration of tarantulas crossing a highway, gators running around in the Seaboard Airline Route, people climbing the rocks in the feather river canyon,
What is the world coming to! I love watching you build this program...http://www.elvastower.com/forums/public/style_emoticons/default/thumbup3.gif http://www.elvastower.com/forums/public/style_emoticons/default/cool3.gif
What is the world coming to! I love watching you build this program...http://www.elvastower.com/forums/public/style_emoticons/default/thumbup3.gif http://www.elvastower.com/forums/public/style_emoticons/default/cool3.gif
#5
Posted 08 June 2017 - 03:36 AM
That's just sexy.... I love seeing things move in a route! :good:
#7
Posted 08 June 2017 - 06:28 AM
Choose what you like. I think "ignoreElevation ( )" in CarSpawnerList is good solution.
CarSpawnerList ( ListName ( "List1" ) IgnoreElevation ( )
#8
Posted 08 June 2017 - 07:05 AM
Why you say "elevation"? It's more an inclination. I'm trying with "IgnoreXRotation ()". Moreover due to the structure of the parser of this file the new parameter should be after the number of car spawner items, that is e.g.
Now I'm on the elimination of the Xrotation...
CarSpawnerList( ListName ( "List2" ) 3 IgnoreXRotation () CarSpawnerItem( "walkingperson1.s" 3 ) CarSpawnerItem( "walkingperson2.s" 1 ) CarSpawnerItem( "walkingperson3.s" 1 ) )
Now I'm on the elimination of the Xrotation...
#10
Posted 08 June 2017 - 07:47 AM
Here are the OR files to be replaced within x.3874. Take into account that RunactivityLAA.exe in reality is simply a renamed Runactivity.exe (no large address aware). I checked this with cars and it works. Maybe the height offset has to be adjusted.
If the IgnoreXRotation () is absent the car spawner behaves as usual.
WalkingPeople1.zip (1.17MB)
Number of downloads: 134
8/6/17 21:14 : Slightly improved shapes height calculation
11/6/17: Further improvement in shapes height calculation
If the IgnoreXRotation () is absent the car spawner behaves as usual.
WalkingPeople1.zip (1.17MB)
Number of downloads: 134
8/6/17 21:14 : Slightly improved shapes height calculation
11/6/17: Further improvement in shapes height calculation