Walking humans Pushing msts to it's limits
#1
Posted 07 June 2017 - 06:45 PM
Route builders from sweden told me that they want walking humans in their route. They made nice animated humans and they put them as carspawner on roads. But you can't make realistic human traffic if you need roads, so they asked me if it is possible to make paths for them, but without roads.
So .. I combined Rulers, Dynamic Tracks, Roads and Car Spawners and did this crazy thing!
https://www.youtube....h?v=z61lYgzvlKw
And of course it works in Open Rails.
But it needs one additional attribute in carspawner world object, or CarSpawnerList:
ignoreXRotation ( )
or
ignoreElevation ( )
or something ..
Because otherwise it looks weird when humans use stairs etc.
http://i.imgur.com/rO4cSlk.jpg
More pics:
http://i.imgur.com/qGE0SO9.jpg
http://i.imgur.com/sVGm09c.jpg
So .. I combined Rulers, Dynamic Tracks, Roads and Car Spawners and did this crazy thing!
https://www.youtube....h?v=z61lYgzvlKw
And of course it works in Open Rails.
But it needs one additional attribute in carspawner world object, or CarSpawnerList:
ignoreXRotation ( )
or
ignoreElevation ( )
or something ..
Because otherwise it looks weird when humans use stairs etc.
http://i.imgur.com/rO4cSlk.jpg
More pics:
http://i.imgur.com/qGE0SO9.jpg
http://i.imgur.com/sVGm09c.jpg
#2
Posted 07 June 2017 - 07:06 PM
Well now you've done it, next up in the desert routes is the annual migration of tarantulas crossing a highway, gators running around in the Seaboard Airline Route, people climbing the rocks in the feather river canyon,
What is the world coming to! I love watching you build this program...http://www.elvastower.com/forums/public/style_emoticons/default/thumbup3.gif http://www.elvastower.com/forums/public/style_emoticons/default/cool3.gif
What is the world coming to! I love watching you build this program...http://www.elvastower.com/forums/public/style_emoticons/default/thumbup3.gif http://www.elvastower.com/forums/public/style_emoticons/default/cool3.gif
#5
Posted 08 June 2017 - 03:36 AM
That's just sexy.... I love seeing things move in a route! :good:
#7
Posted 08 June 2017 - 06:28 AM
Choose what you like. I think "ignoreElevation ( )" in CarSpawnerList is good solution.
CarSpawnerList ( ListName ( "List1" ) IgnoreElevation ( )
#8
Posted 08 June 2017 - 07:05 AM
Why you say "elevation"? It's more an inclination. I'm trying with "IgnoreXRotation ()". Moreover due to the structure of the parser of this file the new parameter should be after the number of car spawner items, that is e.g.
Now I'm on the elimination of the Xrotation...
CarSpawnerList( ListName ( "List2" ) 3 IgnoreXRotation () CarSpawnerItem( "walkingperson1.s" 3 ) CarSpawnerItem( "walkingperson2.s" 1 ) CarSpawnerItem( "walkingperson3.s" 1 ) )
Now I'm on the elimination of the Xrotation...
#10
Posted 08 June 2017 - 07:47 AM
Here are the OR files to be replaced within x.3874. Take into account that RunactivityLAA.exe in reality is simply a renamed Runactivity.exe (no large address aware). I checked this with cars and it works. Maybe the height offset has to be adjusted.
If the IgnoreXRotation () is absent the car spawner behaves as usual.
WalkingPeople1.zip (1.17MB)
Number of downloads: 147
8/6/17 21:14 : Slightly improved shapes height calculation
11/6/17: Further improvement in shapes height calculation
If the IgnoreXRotation () is absent the car spawner behaves as usual.

Number of downloads: 147
8/6/17 21:14 : Slightly improved shapes height calculation
11/6/17: Further improvement in shapes height calculation
#12
Posted 08 June 2017 - 09:44 AM
That's good! A blueprint for the OR part, plus a topic in the "Developing features" has been created, as required by the approval procedure.
#13
Posted 08 June 2017 - 10:55 AM
http://koniec.org/ts...RE5_v0.6913.exe
How to use this feature:
0. Change pointer placement mode to "stick to everything" SHIFT+Q
1. Find TSRE Ruler.
2. Place New or Q.
3. Place Ruler.
http://i.imgur.com/Xh1rNzn.png
4. Click T - now you can add more points by clicking around. (rememver to use T mode, avoid "mouse drawing").
5. Add more points.
http://i.imgur.com/qMHEZIN.png
6. When you add all ponints, click "Create Road Patchs".
http://i.imgur.com/RiGTnaV.jpg
7. Now place car spawner on this road patch.
8. Select carspawner list, adjust speed etc.
http://i.imgur.com/d9JQMEZ.jpg
Done.
http://i.imgur.com/T5dkKVo.jpg
How to use this feature:
0. Change pointer placement mode to "stick to everything" SHIFT+Q
1. Find TSRE Ruler.
2. Place New or Q.
3. Place Ruler.
http://i.imgur.com/Xh1rNzn.png
4. Click T - now you can add more points by clicking around. (rememver to use T mode, avoid "mouse drawing").
5. Add more points.
http://i.imgur.com/qMHEZIN.png
6. When you add all ponints, click "Create Road Patchs".
http://i.imgur.com/RiGTnaV.jpg
7. Now place car spawner on this road patch.
8. Select carspawner list, adjust speed etc.
http://i.imgur.com/d9JQMEZ.jpg
Done.
http://i.imgur.com/T5dkKVo.jpg
#15
Posted 08 June 2017 - 02:03 PM
WOW !!!! amazing......................... out of my skill set to try it but what a brilliant new feature. :good2: