Elvas Tower: Question: Activity as Multiplayer - Elvas Tower

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Question: Activity as Multiplayer Activity as Multiplayer Rate Topic: -----

#1 User is offline   Howky 

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Posted 25 February 2017 - 03:45 PM

Hello, I have a question, you can play multiplayer activity as multiplayer?
Or is it somehow possible to drive in a multiplayer game, the timetable, and to build AI paths.

#2 User is offline   Csantucci 

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Posted 26 February 2017 - 12:14 PM

The multiplayer server (dispatcher) can play an activity with AI trains too. As a general rule clients can't play an activity and run in explore mode. For sure clients can't play an activity with AI trains, but they will see the AI trains of the server's activity.

#3 User is offline   Nicolò 

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Posted 27 February 2017 - 05:59 AM

A related question: is it possible to re-align switches for AI trains in multiplayer when they were moved for another player?

#4 User is offline   Csantucci 

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Posted 27 February 2017 - 09:40 AM

I have never understood well if switches are realigned after having been forced with the Dispatcher Window. There is no explicit way to do it, because, unlikely signals, switches don't have a "system" menu choice that returns the switch to an automatic state. And I haven't understood well when AI train align the switches on their path.

#5 User is offline   Howky 

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Posted 27 February 2017 - 09:58 AM

Why not play client activity?
Yesterday, I tried it with my colleague and it worked. But there was an error that it wanted to delete :)

#6 User is offline   Csantucci 

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Posted 27 February 2017 - 12:48 PM

 Howky, on 27 February 2017 - 09:58 AM, said:

Why not play client activity?

Because Multiplayer is already enough complicated to develop without that :)

#7 User is offline   Howky 

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Posted 27 February 2017 - 01:20 PM

Well, You create activity on the server and other players to join it, the problem is when a player disconnects and re-connects, an activity he retrieves from the beginning it would not solve it?

#8 User is offline   Csantucci 

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Posted 27 February 2017 - 01:27 PM

The clients see the AI trains of the activity that the server runs. So, why do you need an activity at the client's side?

#9 User is offline   Nicolò 

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Posted 27 February 2017 - 01:29 PM

 Csantucci, on 27 February 2017 - 09:40 AM, said:

I have never understood well if switches are realigned after having been forced with the Dispatcher Window. There is no explicit way to do it, because, unlikely signals, switches don't have a "system" menu choice that returns the switch to an automatic state. And I haven't understood well when AI train align the switches on their path.


I tried an activity to test it. Both present and incoming trains did not realing switches. Maybe it is no sense if the AI train is close to the switch and it has move after the train is appear but when AI train it is not appeared yet I expet that there is a check if the switch is in the correct position according to the path file. It do not happen also in normal activity without multiplayer.

#10 User is offline   Howky 

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Posted 27 February 2017 - 01:38 PM

As I write, the player can switch to different trains on the server in the activity, but once you disconnect and re-connect, so the client can see everything from the beginning.

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