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+1. Use Fixed Height button and click on tile if you want to reset its height map to fixed value.
+2. Use Water level button and click on tile if you want to set water level for tile.
+3. Use Show/H Water button and click on small tile if you want to show/hide water.
+4. Use Show/H Tile button and click on small tile if you want to show/hide it.
If you wamt to show hidden tile - click on its line.
+5. If you want to make holes in terrain, use Gaps button and click where you want. You can use holes for tunel entrances. If you want to fill the holes, show water first.
TSRE5 TERRAIN EDIT.jpg (128.56K)
Number of downloads: 19
+1. I assume the fixed height display is the value and will flatten entire tile to that value?http://www.elvastower.com/forums/public/style_emoticons/default/pleasantry.gif
+I note that the Undo function does not include terrain alteration?
+2. Good! Understood and easy to use.http://www.elvastower.com/forums/public/style_emoticons/default/pleasantry.gif
+3. Yes! Works like a charm.http://www.elvastower.com/forums/public/style_emoticons/default/pleasantry.gif
+4. Well . . .I'm not so good with this one.
It's difficult to get the pointer (cursor) to 'click on it's line if I want to restore the sub-tile.
When click on sub-tile to show/hide FIRST TIME is fine but getting the tile back is a real chore.
Do I really need to have the water turned on to alter terrain patches?
There has to be a better way.http://www.elvastower.com/forums/public/style_emoticons/default/negative.gif The water requirement? . . . no a good thing in my opinion.
+5. So if I want to make tunnel entrances (accomplished in MSRE with place cursor on vertex and press 'V') you're saying I have to set water level for a tile? Or I'll be unable to recover the 'holes'?
That seems a bit counterproductive to me.http://www.elvastower.com/forums/public/style_emoticons/default/negative.gif
Three out of five okay is a good start. The others . . . well they work but . . . Up for discussion?
regards
vince