Elvas Tower: Steam effects for diesel locomotives and passenger cars - Elvas Tower

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Steam effects for diesel locomotives and passenger cars Additional parameter Rate Topic: -----

#21 User is online   steamer_ctn 

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Posted 09 February 2017 - 01:36 PM

View PostSP 0-6-0, on 07 February 2017 - 05:30 PM, said:

Ok, I found my resources. I hope something is of use?

Thanks for that.

I will study the info, and see if there is anything that I can implement. It might take a while as I have a few other changes on the go.

#22 User is offline   SP 0-6-0 

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Posted 09 February 2017 - 10:41 PM

Peter, No worries.

Robert

#23 User is online   steamer_ctn 

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Posted 20 February 2017 - 10:50 PM

I have created a blueprint for steam generator effects, and will start to reflect upon the coding of it (will take a while).

It is not my intention to code a fully working steam generator, instead I will attempt to facilitate some of the visual effects, such as steam leaks, and any features that directly impact upon the performance of trains or rolling stock (eg changes in mass due to fuel or water usage).

#24 User is offline   SP 0-6-0 

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Posted 20 February 2017 - 11:19 PM

Peter, Looking forward to it.

I hope someday we can talk about HEP for diesels and the extra load applyed to the main engine for the older passenger diesels.

Robert

#25 User is offline   rdamurphy 

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Posted 20 February 2017 - 11:39 PM

View Poststeamer_ctn, on 20 February 2017 - 10:50 PM, said:

I have created a blueprint for steam generator effects, and will start to reflect upon the coding of it (will take a while).

It is not my intention to code a fully working steam generator, instead I will attempt to facilitate some of the visual effects, such as steam leaks, and any features that directly impact upon the performance of trains or rolling stock (eg changes in mass due to fuel or water usage).


If all you want is a steam plume that can be placed on the generator exhaust, it would be pretty simple, not much coding involved. Steam pop-off valves would be pretty easy also...

Most of the code is already there for the other effects.

Robert

#26 User is online   steamer_ctn 

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Posted 22 February 2017 - 11:59 AM

View Postrdamurphy, on 20 February 2017 - 11:39 PM, said:

If all you want is a steam plume that can be placed on the generator exhaust, it would be pretty simple, not much coding involved. Steam pop-off valves would be pretty easy also...

Most of the code is already there for the other effects.

Thanks for that.

I am hoping to reuse whatever code that I can.

#27 User is offline   copperpen 

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Posted 22 February 2017 - 01:56 PM

If only going for effects, then just need the ability to add steam Fx to cars other than steam locomotives.

#28 User is offline   Stijn D.C. 

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Posted 29 April 2017 - 06:26 AM

Hello,

I think, since X3836, al electric trains his ampéreneedles dont work anymore, on X3837 too.

I just report this.


Greetz,

Stijn

#29 User is online   steamer_ctn 

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Posted 29 April 2017 - 01:39 PM

View PostStijn D.C., on 29 April 2017 - 06:26 AM, said:

I think, since X3836, al electric trains his ampéreneedles dont work anymore, on X3837 too.

Are you able to confirm that the feature was working in #3835 or #3834?

Thanks

#30 User is offline   Stijn D.C. 

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Posted 30 April 2017 - 12:35 AM

Hello,

That is the problem, i can not back to X3835

onley backup i have, is for go back to X3829 (there ampereneedles work)


Is there not website, where you can download every X version of ORTS?




Greetz,

Stijn

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