MSTS/Kosmos Environments Proposal for Blueprint
#1
Posted 26 January 2017 - 05:45 PM
With this feature MSTS and Kosmos environments will be full integrated into OpenRails. The ability to use multiple cloud layers will be implemented. The use of various definitions and parameters in .env files such as fog levels, wind direction and velocity, precipitation and snow levels, sunrise/sunset, and date-time/season to be implemented. Existing MSTS files are not modified, any additional data need will be stored in OR only files, to be determined.
Robert
#2
Posted 26 January 2017 - 07:04 PM
http://www.elvastower.com/forums/public/style_emoticons/default/sign_thank_you.gif http://www.elvastower.com/forums/public/style_emoticons/default/sign_rockon.gif http://www.elvastower.com/forums/public/style_emoticons/default/thumbup3.gif http://www.elvastower.com/forums/public/style_emoticons/default/birthday.gif (How'd that get in threre?) http://www.elvastower.com/forums/public/style_emoticons/default/hi.gif
#3
Posted 26 January 2017 - 07:23 PM
#4
Posted 26 January 2017 - 07:28 PM
Mr, Murphey, If I may ask a favor? Since MSTS was very limited in the way the animated water works I would like to know if the idea from OpenBVE could be made to function with the standard MSTS/Kosmos environments? Water at 5:19 mark My link
The moving water in the above X-City South v1.4 video also needs some work, but involves a static canal object with ordinary texture, and then two animated, texture shifted alpha-enabled surfaces overlaid; one moving left to right (to match the cloud’s direction of movement), and the other moving along the Z-axis. When combined, they make the water appear to ripple slightly if you look closely for a few seconds, particularly where the tree reflections are visible on the right.
I personally think if the above could be coded to work with the MSTS standard default water that it would be a nice improvement of the Kuju effect while not going overboard.
Robert
#5
Posted 26 January 2017 - 07:38 PM
Thank you SO MUCH for reactivating and taking-on environmental improvements in OR.
#6
Posted 27 January 2017 - 05:22 AM
Coonskin, on 26 January 2017 - 07:38 PM, said:
Thank you SO MUCH for reactivating and taking-on environmental improvements in OR.
I'm with Andre on this subject. http://www.elvastower.com/forums/public/style_emoticons/default/dance3.gif
http://www.elvastower.com/forums/public/style_emoticons/default/sign_thank_you.gif , Robert. http://www.elvastower.com/forums/public/style_emoticons/default/cool3.gif
http://www.elvastower.com/forums/public/style_emoticons/default/oldstry.gif
#7
Posted 27 January 2017 - 10:42 AM
#8
Posted 27 January 2017 - 10:09 PM
Robert
#9
Posted 29 January 2017 - 05:57 PM
A huge step forward in realism!
Christopher
#10
Posted 17 February 2017 - 12:08 PM
rdamurphy, on 26 January 2017 - 05:45 PM, said:
I see that Esteban Litwinczuk has filed a bug report: