Yeah I agree..., The automatic track sound is a good feature.., However, In my opinion it would have made more sense if we could have defined it per rolling stock rather than universally route based. As ErikC have mentioned.., Different wheelbases, flat wheels, loaded / empty makes different sounds.... :)
A special discrete trigger can be arranged which would play a sound whenever the rolling stock passes through a switch...
Automatic switch track sound
#42
Posted 17 December 2018 - 03:05 AM
Just a thought- Do we really mean the Switch causes the wheel noise? Isn`t it the gap in the crossing?
If so there should be a delay after the wheels pass the switch blades, ie the track node.
The sound would play at the crossing, ie. the diverging point. I think the game can detect diverging points, so maybe it would be possible?
Anyway, I really enjoy this feature. Thanks Carlo
rick
defining my terms "switch" the movable blades, next to the red pole, the node.
"crossing" the gap part where the wheel passes the opposite closure rail. The "frog" ( British terms, maybe different elsewhere)
If so there should be a delay after the wheels pass the switch blades, ie the track node.
The sound would play at the crossing, ie. the diverging point. I think the game can detect diverging points, so maybe it would be possible?
Anyway, I really enjoy this feature. Thanks Carlo
rick
defining my terms "switch" the movable blades, next to the red pole, the node.
"crossing" the gap part where the wheel passes the opposite closure rail. The "frog" ( British terms, maybe different elsewhere)
#43
Posted 17 December 2018 - 01:21 PM
It's the gap, yes, but it's easier to say "switch" or "crossing." If I had an absolute choice, I'd want what TS2019 does - the sim knows where the wheel ought to make a noise and it makes a noise every time a wheel passes over. This would work for rail joints, too. All we'd have to do is supply the clips, and that would take me about five minutes of effort, mostly digging through the recordings I have on-hand.