In the .eng file, I had adjusted all of my player engines "Sphere of Lights Dim" and Sphere of Lights Bright" FadeIn/FadeOut values as such:
FadeIn ( 1.5 )
FadeOut ( 0.75 )
This gave me a more reasonable speed for the lights when switching dim and bright lights on and off, or between dim and bright in MSTS.
I notice on OR, the speed is unrealistically fast (or defaulted away from my edited values), so do these values not get recognized by OR, or are the interpreted differently, which would lead to altering these values further?
Is there another edit for OR to get them at a comparable speed as I did for MSTS?
Thanks very much for any input.
Neil
This post has been edited by qballbandit: 20 January 2017 - 01:24 PM