LIMIT: What is it?
#1
Posted 14 December 2016 - 06:16 PM
If this is the speed limit (F5) for the route you are running on then it's never correct for me. I can load the same route 7 times in a row and get 5 different LIMIT readings and it's never the route limit. What is this LIMIT?
Why doesn't this work? It has never worked correctly for me for the past two years. I keep waiting for it to be fixed but it never does.
Can this be fixed before the next release?
Oh, BTW, I'm running the most latest ORTS beta as of yesterday.
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#2
Posted 14 December 2016 - 06:28 PM
Are you starting each time at the same location and the same engine?
Quote
It's the track or signal speed limit for the location you are. For instance, I open one of the activities on the LIRR in the Fresh Pond East Yard running track. Limit = 25. If I start a different activity in the same yard but in the actual yard tracks Limit=15.
Limit is the lower of either track or signal speed for a particular location.'
The maximum allowed speed (MAS) in a route is defined in the routes routename.trk file.
regards,
vince
#3
Posted 14 December 2016 - 06:33 PM
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#4
Posted 14 December 2016 - 06:51 PM
#5
Posted 14 December 2016 - 08:33 PM
Last time the LIMIT read 11. When I exceeded that the monitor turned red. I don't like that.
I have a constantly color changing monitor. http://www.elvastower.com/forums/public/style_emoticons/default/thumbdown3.gif
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#6
Posted 15 December 2016 - 12:12 AM
Hence why it seems to be different if you are running different trains.
#7
Posted 15 December 2016 - 01:24 AM
- Overall route speed limit
- Max speed set by speedpost or signal
- Max speed defined in consist definition
- Lowest value of max speed as defined for all vehicles which make up the train
So, starting with different trains each time could indeed well lead to different limit values.
You need to check all .eng and .wag files as well as the .con files to check for speed limit values.
Regards,
Rob Roeterdink
#8
Posted 15 December 2016 - 06:57 AM
#9
Posted 15 December 2016 - 06:57 AM
roeter, on 15 December 2016 - 01:24 AM, said:
- Overall route speed limit
- Max speed set by speedpost or signal
- Max speed defined in consist definition
- Lowest value of max speed as defined for all vehicles which make up the train
So, starting with different trains each time could indeed well lead to different limit values.
You need to check all .eng and .wag files as well as the .con files to check for speed limit values.
Regards,
Rob Roeterdink
Yes.
If you have a lot of consists to check then Context will do the job, but it does change all....
This tutorial is helpful for metres/second (in MSTS) to mph speed setting:
http://msts.steam4me...s/ai_speed.html
.
#10
Posted 15 December 2016 - 07:36 AM
Are you starting the activity in a siding somewhere where there is no speed limit set at the end of the siding? Just "exploring" maybe?
Paul :-)
#11
Posted 15 December 2016 - 08:05 PM
charland, on 15 December 2016 - 07:36 AM, said:
Are you starting the activity in a siding somewhere where there is no speed limit set at the end of the siding? Just "exploring" maybe?
Paul :-)
Hi Paul,
Yup. You 'guys' told me to to set my Start Point ending in a dead end so you don't run over your own green route line. Doing this has solved all my route running issues I was having.
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#12
Posted 16 December 2016 - 03:53 PM
Route: Rio Grande Southern
Max speed limit for the route: 25mph
Restricted speed limit for the route: 15mph
Installed speed limit restrictions: Zero
Signals on the route: Zero
Path: Telluride (on the main headed for the end of the branch at Pandora)
Locomotive: RGS T-19 20 of 1941, MaxVelocity: 30mph
Limit displayed in F4: 12mph
Second Scenario, all of the above except,
Locomotive: RGS T-19 25, MaxVelocity 30mph
Limit displayed in F4: 25mph
The only difference in the engine and wag files for these two locomotives are the names of the files. Unless there is something in the shape files that limit velocity, which I have uncompressed and viewed over thousands of lines of code with no reference to speed or velocity, then I can't for the life of me figure out why these two locomotives should receive different limits from the software. All of the above tests were in Explore mode.
In MSTS, running the exact same scenarios, both locomotives have a posted F4 Limit of 25mph, so this issue is strictly an OR issue. These are only two of my engines that experience these differences. One of them, C-19 No. 41 will have a different speed limit after a save when out on the road than when the save was made. It'll be at 12 mph with a yellow F4, quit the program and come back in later with a restored save and it'll be 25 mph and green.
Sumpthins not right here lads.
:bigboss:
#13
Posted 16 December 2016 - 05:59 PM
And, MSTS does it very well.
Can this be fixed before the 1.2 release?
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#14
Posted 16 December 2016 - 07:34 PM
#15
Posted 17 December 2016 - 12:22 AM