Elvas Tower: Station clocks - Elvas Tower

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Station clocks Creating clocks to synchronize with simulation Rate Topic: -----

#81 User is offline   YoRyan 

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Posted 04 May 2021 - 08:39 AM

Does this mean we might drop support for the additional file, or should we retain support? What do you think, Jonas?

#82 User is offline   jonas 

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Posted 04 May 2021 - 10:55 AM

View PostYoRyan, on 04 May 2021 - 08:39 AM, said:

Does this mean we might drop support for the additional file, or should we retain support? What do you think, Jonas?

Hi Ryan,

Thank you for asking. In principle we can drop the support for the external files concernig the analog clocks. I would say I have tested it, but I am only one. I would still want to wait a bit to see if the code really works well as it is. This especially concerns the place in the code while loading shapes from a w-file and if there is time critic question using a for-loop to grabble the animation nodes of a shape. Anyway, I couldn't think of a better way and place for the code for now.

Thanks for your efforts with the substitute reading of the animate.clocks-or and in general the code adjustments so far.

It seems that these efforts were in vain ... but maybe reading an external clocks file will be necessary again in the future, if ever a digital variant of the clocks will be supported by OR. Then the previous code adjustments would not have been completely in vain and could remain so to speak "dormant" as preparation still in the code. Because for these digital clocks I can't think of anything better than declaring them in an external file (see here).
But this is only a thought-provoking suggestion and I want anything decide there.

Kind regards
Jonas

#83 User is offline   cjakeman 

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Posted 18 July 2021 - 07:14 AM

Does anyone have a short video featuring animated station clocks?

I would like to compile some video clips to show of the new features in Open Rails v1.4 and this ought to be one of them.

Thanks,

#84 User is offline   Aldarion 

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Posted 19 July 2021 - 06:06 AM

Chris.

https://youtu.be/pZvcFaG63Ro

If you'd like I can play some more with it for fotage with more quality!

I just don't have a good scenery for it right now!

#85 User is offline   cjakeman 

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Posted 19 July 2021 - 10:17 AM

View PostAldarion, on 19 July 2021 - 06:06 AM, said:

If you'd like I can play some more with it for footage with more quality!

That will be just fine for the brief clip I'm looking for.

Many thanks.


Would it be OK to use some clips from your promo video as well?

#86 User is offline   Aldarion 

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Posted 20 July 2021 - 03:08 AM

View Postcjakeman, on 19 July 2021 - 10:17 AM, said:

Would it be OK to use some clips from your promo video as well?


by all means. Please do!

#87 User is offline   m61 

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Posted 20 July 2021 - 09:45 AM

View Postcjakeman, on 18 July 2021 - 07:14 AM, said:

Does anyone have a short video featuring animated station clocks?

I would like to compile some video clips to show of the new features in Open Rails v1.4 and this ought to be one of them.

Thanks,



https://youtu.be/BNv9uD91_oE


https://youtu.be/Rz_ZWfhluWY

#88 User is offline   MLProject 

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Posted 16 December 2021 - 08:09 AM

View Postjonas, on 13 January 2020 - 09:38 AM, said:

Good to hear from you, more than 3 years after you started this thread here!

Unfortunately I don't have a patch for digital clocks. Maybe it could work by declaring them directly in the Clocks.dat, similar to the way it is done with speedposts in the speedpost.dat.
The Clocks.dat with a digital clock could look like this:

2
ClockItem( AnalogClock.s analog )
ClockItem( DigitClock.s digital
	Digit_Sets ( 1
		Digit_Set (
			Digit_Position ( -0.97 1.624 -4.02 )		comment(related to pivot of main-subobjebt)
			Digit_Azimuth ( -180 -180 -180 )		comment(facing direction -> seen in eng or wag files)
			Digit_Separator ( ":" )				comment(Sign witch separates the digits of hour, minute an second)
			Digit_Textur ( Numbers.ace )			comment(Texture with Numbers -> seen in Speedpost.dat)
			Digit_Colour ( ffff0000 )			comment(overwrite the color of digittexture -> here "Numbers.ace")
			Digit_Text_Size ( 0.16 0.13 0 )			comment(size of digits  -> seen in Speedpost.dat)
		)
	)
)

The Digit_Set would then define where you would see the digits "00:00:00" on the main shape "DigitClock.s" and with what character they are separated, here with ":". A digit texture, color selection and digit size would be definable by the user.
This way everybody could "glue" a digital clock to every wall, even on already placed shapes of the hole route :-)

This method is interesting! Where should I insert it?

#89 User is offline   jonas 

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Posted 10 January 2022 - 04:11 PM

Hi MLProject,

Unfortunately, this method has only been a suggestion of mine of how it could possibly work with digital clocks.

View Postjonas, on 13 January 2020 - 09:38 AM, said:

...Unfortunately I don't have a patch for digital clocks. ...

Greetings
Jonas

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