Elvas Tower: Track gone missing but path still shows - Elvas Tower

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Track gone missing but path still shows Rate Topic: -----

#21 User is offline   ebnertra000 

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Posted 20 April 2020 - 06:10 AM

That issue has actually been around for a long time. I once tried to drive over one: I followed the yellow tsection line, collided head-on with my own train, and then stood an SD40-2 on end.

This will only affect the track piece directly connected to a switch (only one part of a multi-track or multi-section piece)

#22 User is online   Aldarion 

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Posted 20 April 2020 - 07:07 AM

I've drove over too many. the last two months. But what's the workaround? place the second switch last?

#23 User is offline   ebnertra000 

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Posted 20 April 2020 - 07:14 AM

If you don't have interactives already placed, you can remove it from the TDB and put it right back in. That should correct it

#24 User is offline   Goku 

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Posted 20 April 2020 - 07:15 AM

I've never found even one such bug myself, but I know that it exist. But it can't be common, otherwise I would be able to reproduce it. Maybe you are doing something wrong?
Solution for it is easy, just double Z affected track.

#25 User is offline   roeter 

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Posted 20 April 2020 - 07:25 AM

View PostGoku, on 20 April 2020 - 07:15 AM, said:

I've never found even one such bug myself, but I know that it exist. But it can't be common, otherwise I would be able to reproduce it. Maybe you are doing something wrong?

Take a look at my diagram.
If, at stage 3, you connect the 'missing piece' (red track section) from the left-hand side, the problem does not occur.
But, if you connect the 'missing piece' from the right-hand side, so from the opposite direction as the first part of that track section was placed, the error occurs. By placing the 'missing piece' from the right-hand side, the direction of that whole section between the two switches changes around, and that is what is causing the problem. I don't quite see what can done wrong in just placing a track piece.

Quote

Solution for it is easy, just double Z affected track.

Yes, I know, but it means that whenever I have connected a track to a switch I must check the other end. And the problem is not clearly visible in TSRE as the yellow line remains in place. So, after an edit session, I always check the newly laid tracks and signals with the OR track viewer. It just shouldn't be necessary.

Regards,
Rob Roeterdink

#26 User is online   Aldarion 

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Posted 20 April 2020 - 07:44 AM

oh boy… that is a nightmare… I'm building and correcting the track layout and itinerary on a 320km long double track…

#27 User is offline   Goku 

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Posted 20 April 2020 - 07:58 AM

View Postroeter, on 20 April 2020 - 07:25 AM, said:

Take a look at my diagram.

I tried it many times and it never caused me an error? Can you prepare a demo route with track layout causing this problem? .. before placing the last piece ofc.

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Also, any signals already installed on that section may now all point the wrong way.

No one reported it before, but indeed there may be a bug here.

#28 User is online   Aldarion 

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Posted 21 April 2020 - 08:21 AM

And what about these?
How do they appear. In what conditions does this happen and how to avoid?
https://i.imgur.com/vbdV3gv.jpg

#29 User is offline   Goku 

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Posted 21 April 2020 - 08:42 AM

It is only a rendering bug caused by MSRE/TSRE differences. Usually works with no problems with OR/MSTS. Otherwise, if caused by using very old TSRE version - double Z.

#30 User is offline   joe_star 

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Posted 25 April 2020 - 02:28 AM

The lesson I learned here with this issue is that in TSRE never never never edit any track section between 2 nodes which has interactives installed. Ensure all interactives are deleted & the editor state saved before touching the track itself. I have faced both issues described above (dissapearing yellow line in TSRE, flipped signals) & the only solution is to rework the entire section (junction node to junction node) with zero interactives and then reinstall them later.

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