Elvas Tower: Jerky superelevation effect - Elvas Tower

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Jerky superelevation effect Rate Topic: -----

#21 User is online   James Ross 

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Posted 19 October 2016 - 01:12 PM

 Csantucci, on 19 October 2016 - 11:18 AM, said:

Could you pls. approve blueprint https://blueprints.l...racking-cameras , so that I can upload the patch?

I've approved this, sorry about the wait!

#22 User is offline   Csantucci 

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Posted 19 October 2016 - 11:29 PM

Thanks James. Committed in x.3648. Thanks to dennisat for the patch.

#23 User is offline   Icik 

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Posted 20 October 2016 - 10:38 AM

I use often tilt the camera in the view 1 (2D Cab) using the PgUp and PgDown (FullHD resolution 1920x1080).
For example, if you look down to see on the brakes then after switching back from camera 2 to camera 1, I kilter camera. I must then reset the view with Ctrl + 8 and tune again using PgUp and PgDown.
Can You set view in camera 1 to save?

#24 User is offline   Csantucci 

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Posted 24 October 2016 - 08:40 AM

Icik, the attached patch should solve your problem, and also provide for a better match between cab rotation and external world rotation. Pls. replace the two runactivity exes with the two attached ones in release x.3651, carefully check and report if the change is OK.

27/10/2016 file deleted because patch committed

#25 User is offline   Icik 

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Posted 26 October 2016 - 10:33 AM

If I adjust the view using PgUp and PgDown and confirm by pressing 1, shift my outlook there where I need. It's OK. It would like to preserve. Then must be saved.
In patch the key 1 is not functional.
Can You pls this allow?

#26 User is offline   Csantucci 

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Posted 27 October 2016 - 03:27 AM

Above patch fixed in x.3656.

#27 User is offline   Icik 

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Posted 28 October 2016 - 03:45 AM

Hi Mr.Csantucci,
Im waiting on update, but update server is not working.

Can You me pls this patch here give to test?

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