Operational turntable
#321
Posted 12 November 2022 - 06:52 AM
I forgot I had that until I was digging in my Utilities archive and decided to give it a spin at the wheel.
Turns out the Cheyenne turntable is 37m, and the code for the 37m animation worked perfectly.
#322
Posted 19 January 2023 - 08:39 AM
In such a case this line
MaxAngle ( 40 )
must be added at the end of the relevant Turntable block in file turntables.dat .
The zero angle must be at the bottom right of the turntable in the picture, so the angle increases clockwise.
The feature will be first added to ORNYMG and then a PR will be generated also for the official OR versions.
Blueprint https://blueprints.l...rtial-turntable .
I'm wondering whether someone else has encontered "partial" turntables.
#323
Posted 19 January 2023 - 09:07 AM
Not in reality, but yes on a model railway track. But it was not so symmetrical, but its pivot point was shifted. Maybe 1/4, 3/4. So he existed in real life.
Sincerely, Laci 1959
#324
Posted 19 January 2023 - 01:02 PM
First, many Thanks for your work.
You can see one near my homeland. With Google Earth, search "Gensac la Pallue Societé des Vins et Eaux de Vie". Zoom in, you can see it. Use for transfering one empty tankcar in the warehouse with a trackmobile for loading with wine or alcohol (Cognac country).
#325
Posted 19 January 2023 - 01:26 PM
#326
Posted 23 January 2023 - 11:12 AM
A simple question with perhaps a quick answer.
is it possible at the moment for AI trains to utilize the turntable (aside from pool concept in timetable mode)?
Just for e.g. performing a 180 rotation
Thanks
#327
Posted 24 January 2023 - 09:31 AM
I have never tested it, and would be puzzled if it worked (for sure you have to turn the turntable manually)-
#328
Posted 26 January 2023 - 12:55 PM
Csantucci, on 24 January 2023 - 09:31 AM, said:
I have never tested it, and would be puzzled if it worked (for sure you have to turn the turntable manually)-
That was quite a quick answer then :)
The activities I am designing require the rotation of the locomotive 180 Deg once it pulls out of its shed, and then connect to the rear of the train in a push-pull configuration. I was hoping to define AI trains in the same way rather than "faking" them either already made up or positioning them reversed to begin with.
Timetable mode seems to support something like this via the turntable pools mode, but I haven't got that to work yet, and also my turntable does not sit at a roundhouse, rather just used to rotating locomotives.
#329
Posted 27 January 2023 - 02:01 PM
#330
Posted 27 January 2023 - 03:18 PM