Elvas Tower: Open Rails 1.1 - Elvas Tower

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Open Rails 1.1 Rate Topic: -----

#1 User is offline   James Ross 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 5,491
  • Joined: 30-June 10
  • Gender:Not Telling
  • Simulator:Open Rails
  • Country:

Posted 25 March 2016 - 12:36 PM

Open Rails 1.1 has been released!

Download: http://openrails.org/download/program/
Manual: http://openrails.org...-and-tutorials/

Summary:
  • Refuelling from water troughs added
  • Activity restricted speed zones added
  • Switching control to another train (AI and static) added
  • Auxiliary tender support added
  • Blended dynamic brakes support added
  • Improved sound cut-off distances
  • Additional sound triggers added
  • Multiple freight animations added
  • Loading/unloading animations for freight animations added
  • Join/split functionality with player and AI trains improved

Details:
  • Code has been re-factored to ease future developments
  • 3D cabs loaded by default when present
  • Quick access to documentation from the menu
  • Activity events can now dynamically change the weather
  • AI trains can now get permission to pass signals at danger
  • Super-elevation updated and harmonic-rocking improved
  • Manual signalling mode can be engaged while moving
  • Compressor information now shown in HUD
  • Additional locomotive's brake status now shown in HUD
  • Engine brakes extended to work with tender
  • Keyboard commands for cutting off power and setting brakes off added
  • EP brake partial release support added
  • Brake pipe pressure propagation improved
  • Bailoff on twin pipe airbrakes improved
  • Engine and independent brakes improved
  • 3D cab digital gauges improved
  • Train lights condition for "service" improved
  • Sound looping improved
  • Stereo/mono cab sounds improved compatibility
  • Gear cab view control added
  • Projected speed cab view control added
  • Friction braking cab view control improved
  • Night-switching of cab view in tunnels improved
  • "Variable1" in gearless diesels improved
  • "Variable2" in electrics improved
  • "Variable3" in diesels and electrics improved
  • Multiplayer can now connect to domain names in addition to IPs
  • Options to limit safe speed through curves, with penalties for breaches
  • Options for improved weather visuals on supported systems
  • Optimizated selection of track sounds
  • Correction of faulty engine parameters added

Also:
  • Activity event popup is larger and more responsive to lots of text
  • Messages for AI trains improved
  • Train Operations window updates at reversal points
  • Signal lights reliability improved
  • Save/Resume after train reversal improved
  • Fuel consumption calculations improved
  • Doors open correctly after reversal
  • "Include" directive for content improved

Important notes:
  • Open Rails develops features and bug fixes in public at http://launchpad.net/or
  • Open Rails is distributed under the GNU GPL v3 free software license


#2 User is offline   cjakeman 

  • Vice President
  • PipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 2,867
  • Joined: 03-May 11
  • Gender:Male
  • Location:Peterborough, UK
  • Simulator:Open Rails
  • Country:

Posted 27 March 2016 - 06:01 AM

View PostJames Ross, on 25 March 2016 - 12:36 PM, said:

Open Rails 1.1 has been released!

On the website Home Page, I've added an orange "Now at Version1.1" label across the corner as a short-term replacement for the green "Totally free software" one.

#3 User is offline   markus_GE 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 4,862
  • Joined: 07-February 13
  • Gender:Male
  • Location:Leoben, Styria, Austria, Europe
  • Simulator:ORTS / MSTS
  • Country:

Posted 30 March 2016 - 01:06 PM

That list does not contain all new features, does it?

I vaguely recall (or at least think so) to have read something about AI trains blowing the horn at road Xings and about the ability to have sound files played instead of showing pop-ups.

Or has last night´s duty made my grey cells go totally crazy? :crazy:

Cheers, Markus

#4 User is offline   James Ross 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 5,491
  • Joined: 30-June 10
  • Gender:Not Telling
  • Simulator:Open Rails
  • Country:

Posted 01 April 2016 - 02:34 PM

View Postmarkus_GE, on 30 March 2016 - 01:06 PM, said:

That list does not contain all new features, does it?

I vaguely recall (or at least think so) to have read something about AI trains blowing the horn at road Xings and about the ability to have sound files played instead of showing pop-ups.

Or has last night´s duty made my grey cells go totally crazy? :crazy:

The AI trains blowing horns were in X2980, X2987 and nearby - version 1.0 was X3095 so included these already.

Similarly, activity sounds were in X2950 - also in version 1.0.

Don't worry though, my memory's similarly bad at this sort of thing. I looked all of this up in Subversion. :)

#5 User is offline   markus_GE 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 4,862
  • Joined: 07-February 13
  • Gender:Male
  • Location:Leoben, Styria, Austria, Europe
  • Simulator:ORTS / MSTS
  • Country:

Posted 01 April 2016 - 02:39 PM

Whew, and I thought that it was that (easy-going) night shift before posting this. :vava:

:sign_thanks: for the info, James! :)

Cheers, Markus

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users