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Steam Locomotive Steam Effects Addition of DrainpipeFX Rate Topic: -----

#31 User is offline   zaza 

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Posted 27 February 2016 - 02:45 AM

Very nice features! I think it is a very good start to be perfect ;) Thanks

Only one comment: I think CylinderFxs should be variable by the state of the regulator (or by the amount/pressure of steam in the cylinders). I mean if the regulator is closed, the amount of the steam is very low in the cylinders, then if I pull the steam regulator the pressure is grown in the cylinders, more steam will exit.

I've just updated my loc's script, so if you have time you can check it: Click please :)

#32 User is offline   steamer_ctn 

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Posted 27 February 2016 - 02:46 PM

View Postzaza, on 27 February 2016 - 02:45 AM, said:

Very nice features! I think it is a very good start to be perfect ;) Thanks

Thanks for the feedback.

View Postzaza, on 27 February 2016 - 02:45 AM, said:

Only one comment: I think CylinderFxs should be variable by the state of the regulator (or by the amount/pressure of steam in the cylinders). I mean if the regulator is closed, the amount of the steam is very low in the cylinders, then if I pull the steam regulator the pressure is grown in the cylinders, more steam will exit.

I am currently working on a further patch to add some additional enhancements, so I will give this some thought.

View Postzaza, on 27 February 2016 - 02:45 AM, said:

I've just updated my loc's script, so if you have time you can check it: Click please :)

If it appears to work for you then it is probably ok. If you have any specific problems then let me know.


#33 User is offline   NF1-800 

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Posted 29 February 2016 - 03:50 PM

Glad to find out someone is working on such feature.
You have got my full attention on this part!
I want to thank you and the whole OR team for the huge effort to bring us simmers the joy along the tracks. :)
Romania salutes you!

#34 User is offline   steamer_ctn 

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Posted 29 February 2016 - 09:49 PM

An updated version of steam effects has been loaded to #3456

Steam Effects information will be added to the manual shortly.

A working model is available, as well as more detailed information.

#35 User is offline   farrmp 

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Posted 01 March 2016 - 11:25 AM

Peter,
Am I correct that the Injector Affects available in Patch_#3 are not yet in the Current #3456 Build?
Paul

#36 User is offline   steamer_ctn 

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Posted 01 March 2016 - 01:00 PM

View Postfarrmp, on 01 March 2016 - 11:25 AM, said:

Am I correct that the Injector Affects available in Patch_#3 are not yet in the Current #3456 Build?

#3456 has injectors included.

#37 User is offline   wellsburg 

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Posted 01 March 2016 - 01:33 PM

Hi,

Here are some examples of Peter's excellent work on steam locomotive steam effects. The GeneratorFX in addition to generator exhausts, can be used for packing leaks, drain pipe leaks.

Attached Image: 1.jpg

Attached Image: 2.jpg

Attached Image: 3.jpg

Attached Image: 4.jpg

Mike

#38 User is offline   Hobo 

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Posted 01 March 2016 - 01:48 PM

I notice that with the X3456 upgrade the stack color doesn't change as it used to with different loads . It would go from gray to almost white as the load decreased before but it now stays dark .
Am I correct ?

#39 User is offline   Kazareh 

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Posted 01 March 2016 - 06:31 PM

Added some Cylinder Effect code to the PRR T1. https://www.youtube....eature=youtu.be

#40 User is offline   steamer_ctn 

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Posted 01 March 2016 - 09:30 PM

View PostHobo, on 01 March 2016 - 01:48 PM, said:

I notice that with the X3456 upgrade the stack color doesn't change as it used to with different loads . It would go from gray to almost white as the load decreased before but it now stays dark .
Am I correct ?

Thanks for noticing that.

Error corrected in #3457.

For clarity, smoke colour changes predominantly with speed, and not the load.

This simulates the increased airflow through the fire as the locomotive moves with the damper open.

Typically black smoke occurs when the fire is not burning well. White smoke indicates that the fire is getting sufficient fuel, oxygen and heat.

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