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Steam Locomotive Steam Effects Addition of DrainpipeFX Rate Topic: -----

#101 User is offline   Weter 

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Posted 28 May 2023 - 11:30 PM

Thanks, I'll try and look.

#102 User is offline   Traindude 

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Posted 03 June 2023 - 05:59 PM

Thinking more about CylinderSteamExhaustFX emitters:

Now that the puff timing is pretty much spot-on, how about we attach discrete sound triggers to the CylinderSteamExhaust emitters so that we can have perfect synchronization between steam/smoke and sound?

#103 User is offline   VAPOR3D 

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Posted 05 June 2023 - 06:42 PM

View Poststeamer_ctn, on 28 May 2023 - 10:30 PM, said:

Does this issue also appear in the latest Unstable version of OR?


It is possible. What I'm seeing with MG 142.1 is that when advanced parameters are set on steam locomotives, is that the smoke from the chimney as the vehicle speeds up, is that the smoke comes out in shreds, and seems to start from further and further back. Without these parameters, the visual behaviour is adequate. I upload an image of my project so that the concept can be understood:

Attached Image: Open Rails NewYear MG 2023-06-03 10-46-02.jpg

Has anyone experienced anything similar?

#104 User is offline   Weter 

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Posted 09 June 2023 - 11:14 AM

I've stumbled upon mentioning of SteamBrakeFX in Brake Physics chapter of Manual.
Is it functioning? And if so, IMHO, it has sense to duplicate it in Special Effects chapter, as well as BearingHotboxFX - for provision of complete special effects list in one place.

#105 User is offline   darwins 

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Posted 09 June 2023 - 11:59 AM

Hi, yes it is functioning. Yes please put in special effects chapter.

#106 User is offline   Weter 

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Posted 08 July 2023 - 04:43 AM

Version T1.5.1-495 cylinder exhaust fx still prevents smoke from stack, as soon, as locomotive begins moving.

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