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Any polys that are transparent, or have any form of shine or illumination and any polys that are part of a named part will all produce more Draw Calls.
Interesting to see the bit about named parts, it would be good to have further explanation of this - when is a named part (in a model making programme) a named part (in the final OR model)?
Related to this is the question - do we need Levels of Detail in models in OR or does the OR software decide what it draws depending on distance without the need for these?
I am still slugging along making models in TSM. Though having paid for 3DC now I need to start learning to use it!
In MSTS I made models with many shared textures - not kind on the graphics card, but it used less disk space when computers had less storage space and less working memory. So with new models in OR I will progressively reducing the number of textures per model.
Now the named parts bit has got me concerned. I generally name every part and parent parts in a hierarchy. This has been good for using PolyMaster to make LoD, but is this going to bad for OR? Would it be better to have all non moving parts parented to 'Main' and not bother with making LoD?