- We're going to move to MonoGame unless something is actually stopping us. disc is quite correct that we don't use much of XNA's platform, so we could theoretically switch to SharpDX/SlimDX/OpenTK/etc. directly, but we'll benefit from MonoGame with less work and it will not prevent those switches in the future - in fact, it will actually make them easier.
- Scripting functionality will continue to be developed using C# in some way, and all non-contributed tools will be written in C#.
XNA4? What will it bring? Rate Topic:
#31 James Ross
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Posted 04 February 2016 - 11:37 AM
A bunch of reasonable comments here; I see things like this:
#32 SP 0-6-0
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Posted 17 February 2016 - 08:30 PM
Ok James, I have another silly question? Have you ever heard of the following projects?
SDL-Simple DirectMedia Layer Link
FNA-FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. Link
Engine Nine Link
Ever since I got interested in ORTS and also Linux I have been researching alot of these open source projects as I am a supporter of any worth while open source project rather that closed source M$ offerings.
Robert
SDL-Simple DirectMedia Layer Link
FNA-FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. Link
Engine Nine Link
Ever since I got interested in ORTS and also Linux I have been researching alot of these open source projects as I am a supporter of any worth while open source project rather that closed source M$ offerings.
Robert
#33 James Ross
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Posted 18 February 2016 - 10:15 AM
SP 0-6-0, on 17 February 2016 - 08:30 PM, said:
Ok James, I have another silly question? Have you ever heard of the following projects?
SDL-Simple DirectMedia Layer Link
FNA-FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. Link
Engine Nine Link
Ever since I got interested in ORTS and also Linux I have been researching alot of these open source projects as I am a supporter of any worth while open source project rather that closed source M$ offerings.
SDL-Simple DirectMedia Layer Link
FNA-FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. Link
Engine Nine Link
Ever since I got interested in ORTS and also Linux I have been researching alot of these open source projects as I am a supporter of any worth while open source project rather that closed source M$ offerings.
I've used SDL before, but not heard of the others. Nine.Graphics (Engine Nine) sounds nice, but is a bit short on details.
In any case, I still think it's better to move to MonoGame (or something very like it) now, as that is a small step we're mostly ready to take, and then we can start to think about more substantial changes. It may be that MonoGame does all we need for now, but if not we'll have more options available at that point.
#34 SP 0-6-0
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Posted 18 February 2016 - 11:21 AM
I am thinking FNA should have something useful. Atleast it sounds like it would be useful.
Robert
Robert
#35 gpz
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Posted 18 February 2016 - 03:40 PM
FNA is a fork of MonoGame, maintained by a single person.
I have a MonoGame port of OpenRails, that is almost full. Two (three) things are missing.
1. MonoGame doesn't support reading backbuffer data (because said to be very slow), and two things in current code rely on that:
a ) Screenshot. MonoGame people recommend this type of thing to be rewritten in a way that a new full draw is performed to a render target 2D (texture), and then this texture can be written to disk. I failed to do do this.
b ) In-game UI window (like track monitor) glass. The game window content is sent to the shader, that applies the glass effect on the window region. I replaced it temporarily with a simple semi-transparency.
2. In XNA4 (and MonoGame) the function GraphicsAdapter.Description reading was removed, so sub-functions (not related to main game run) relying on this don't work.
But apart from these, everything else works, I think.
EDIT: Two more that I didn't look into yet:
3. Game start window position is wrong
4. Game exit is somewhat "deferred".
I have a MonoGame port of OpenRails, that is almost full. Two (three) things are missing.
1. MonoGame doesn't support reading backbuffer data (because said to be very slow), and two things in current code rely on that:
a ) Screenshot. MonoGame people recommend this type of thing to be rewritten in a way that a new full draw is performed to a render target 2D (texture), and then this texture can be written to disk. I failed to do do this.
b ) In-game UI window (like track monitor) glass. The game window content is sent to the shader, that applies the glass effect on the window region. I replaced it temporarily with a simple semi-transparency.
2. In XNA4 (and MonoGame) the function GraphicsAdapter.Description reading was removed, so sub-functions (not related to main game run) relying on this don't work.
But apart from these, everything else works, I think.
EDIT: Two more that I didn't look into yet:
3. Game start window position is wrong
4. Game exit is somewhat "deferred".
#36 SP 0-6-0
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Posted 18 February 2016 - 05:23 PM
Peter, Keep us updated on how this fork is coming along. Looks like something I would be interested in trying out once a compiled version is available.
Robert
Robert
#38 gpz
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Posted 18 February 2016 - 11:34 PM
The version on GitHub is in source form. Actually compiling it just a matter of opening the Source/ORTS.sln file in Visual Studio, and selecting the Build -> Rebuild Solution menu.
But I uploaded a compiled package to try. I will delete this package in a couple of days, I don't want to distribute an own version.
But I uploaded a compiled package to try. I will delete this package in a couple of days, I don't want to distribute an own version.
#39 disc
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Posted 19 February 2016 - 02:36 AM
gpz, on 18 February 2016 - 11:34 PM, said:
The version on GitHub is in source form. Actually compiling it just a matter of opening the Source/ORTS.sln file in Visual Studio, and selecting the Build -> Rebuild Solution menu.
But I uploaded a compiled package to try. I will delete this package in a couple of days, I don't want to distribute an own version.
But I uploaded a compiled package to try. I will delete this package in a couple of days, I don't want to distribute an own version.
I'm getting the same error with any act after loading. After the error, runactivity.exe still runs, with sounds, but no game window.
Spoiler
This is a log file for Open Rails. Please include this file in bug reports. -------------------------------------------------------------------------------- Date/time = 2016.02.19. 11:28:52 (2016-02-19 10:28:52Z) BIOS = Award Modular BIOS v6.00PG (Award Software International, Inc.) Processor = AMD Athlon(tm) II X4 645 Processor (4 threads, 4 cores, 3.1 GHz) (Internal Cache 128 KB) (Internal Cache 128 KB) (External Cache 512 KB) (External Cache 0 KB) Memory = 6.0 GB Video = AMD Radeon HD 5700 Series (1.0 GB RAM) (atikmpag 8.14.1.6463) Display = \\.\DISPLAY1 (1920 x 1080, 32-bit, primary, 0 x 0) Sound = High Definition Audio Device (hdaudio 6.3.9600.16384) Sound = AMD High Definition Audio Device (atihdwb6 9.0.0.9909) Disk = C: (Local Fixed Disk, NTFS, 238.1 GB, 28.4 GB free) Disk = D: (CD-ROM Disc, ) Disk = E: (, ) Disk = F: (Local Fixed Disk, NTFS, 195.3 GB, 25.5 GB free) Disk = Z: (Network Connection, NTFS, 1833.7 GB, 8.6 GB free) OS = Microsoft Windows 8.1 N 64-bit (6.3.9600) Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client Runtime = 4.0.30319.34209 (32bit) -------------------------------------------------------------------------------- Version = <none> Build = 0.0.5893.15062 (2016-02-19 08:22:04Z) Logfile = C:\Users\disc\Desktop\OpenRailsLog.txt Executable = RunActivity.exe Argument = -start Argument = -activity Argument = C:\Gamez\MSTS\ROUTES\USA1\ACTIVITIES\morningmaryland.act -------------------------------------------------------------------------------- AdhesionFactor = (user set) 100 AdhesionFactorChange = (user set) 0 AdhesionMovingAverageFilterSize = 10 AdhesionProportionalToWeather = (user set) True Alerter = False AlerterDisableExternal = True Autopilot = False AuxActionEnabled = False AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = (user set) 192 BreakCouplers = False Cab2DStretch = 0 CarVibratingLevel = 0 CircularSpeedGauge = False ConditionalLoadOfNightTextures = (user set) True CorrectQuestionableBrakingParams = (user set) True CurveResistanceSpeedDependent = (user set) True CurveSpeedDependent = False DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = True DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogTrainSpeed = False DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 DataLogTSInterval = 10 DayAmbientLight = (user set) 24 DisableTCSScripts = (user set) True DistantMountains = True DistantMountainsViewingDistance = 40000 DoubleWire = (user set) True DynamicShadows = (user set) True ExtendedAIShunting = (user set) True FastFullScreenAltTab = False FullScreen = False GraduatedRelease = (user set) True HotStart = True Language = (user set) en LODBias = 0 LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\disc\Desktop Menu_Selection = (user set) C:\Gamez\MSTS, C:\Gamez\MSTS\ROUTES\USA1, C:\Gamez\MSTS\ROUTES\USA1\ACTIVITIES\morningmaryland.act, , , , , , ModelInstancing = (user set) True MSTSBINSound = True Multiplayer = False Multiplayer_Host = 127.0.0.1 Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = disc MultiplayerClient = False MultiplayerServer = False NoForcedRedAtStationStops = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = (user set) 30 PrecipitationBoxHeight = 100 PrecipitationBoxLength = 500 PrecipitationBoxWidth = 500 PreferDDSTexture = (user set) True PressureUnit = (user set) PSI Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 RetainersOnAllCars = False ScreenshotPath = C:\Users\disc\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = (user set) True ShadowMapBlur = (user set) False ShadowMapCount = 4 ShadowMapDistance = (user set) 500 ShadowMapResolution = (user set) 2048 ShowAvatar = False ShowErrorDialogs = True SignalLightGlow = False SoundDetailLevel = 5 SoundVolumePercent = 100 SuperElevationGauge = 1435 SuperElevationMinLen = (user set) 120 SuppressConfirmations = (user set) True SuppressShapeWarnings = (user set) True TunnelResistanceDependent = False Units = (user set) Metric UseAdvancedAdhesion = True UseLargeAddressAware = True UseLocationPassingPaths = (user set) True UseMSTSEnv = False UseSuperElevation = 0 VerticalSync = (user set) True ViewDispatcher = (user set) True ViewingDistance = 2000 ViewingFOV = 45 WindowGlass = False WindowPosition_Activity = 50, 50 WindowPosition_CarOperations = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = 50, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 80, 31 WindowPosition_NextStation = (user set) 8, 57 WindowPosition_Quit = (user set) 39, 61 WindowPosition_Switch = 0, 50 WindowPosition_TrackMonitor = 100, 0 WindowPosition_TrainList = 100, 0 WindowPosition_TrainOperations = (user set) 57, 49 WindowSize = (user set) 1768x992 Wire = True WorldObjectDensity = 10 YoungestFailedToRestore = (user set) 2751 -------------------------------------------------------------------------------- Mode = activity Route = Northeast Corridor Activity = Morning in Maryland (C:\Gamez\MSTS\ROUTES\USA1\ACTIVITIES\morningmaryland.act) -------------------------------------------------------------------------------- Loading TRK TDB SIGCFG Warning: 1 missing SignalType(s) in C:\Gamez\MSTS\ROUTES\USA1\sigcfg.dat:line 132 DAT Warning: Replaced existing TrackSection 376 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 6 Warning: Replaced existing TrackSection 400 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 54 Warning: Replaced existing TrackSection 402 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 57 Warning: Replaced existing TrackSection 404 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 60 Warning: Replaced existing TrackSection 406 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 63 Warning: Replaced existing TrackSection 407 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 66 Warning: Replaced existing TrackSection 408 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 69 Warning: Replaced existing TrackSection 409 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 72 Warning: Replaced existing TrackSection 410 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 75 Warning: Replaced existing TrackSection 412 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 78 Warning: Replaced existing TrackSection 414 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 81 Warning: Replaced existing TrackSection 416 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 84 Warning: Replaced existing TrackSection 418 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 87 Warning: Replaced existing TrackSection 420 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 90 Warning: Replaced existing TrackSection 422 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 93 Warning: Replaced existing TrackSection 424 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 96 Warning: Replaced existing TrackSection 426 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 99 Warning: Replaced existing TrackSection 428 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 102 Warning: Replaced existing TrackSection 429 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 105 Warning: Replaced existing TrackSection 430 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 108 Warning: Replaced existing TrackSection 432 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 111 Warning: Replaced existing TrackSection 434 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 114 Warning: Replaced existing TrackSection 436 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 117 Warning: Replaced existing TrackSection 438 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 120 Warning: Replaced existing TrackSection 440 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 123 Warning: Replaced existing TrackSection 442 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 126 Warning: Replaced existing TrackSection 444 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 129 Warning: Replaced existing TrackSection 445 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 132 Warning: Replaced existing TrackSection 446 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 135 Warning: Replaced existing TrackSection 447 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 138 Warning: Replaced existing TrackSection 448 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 141 Warning: Replaced existing TrackSection 450 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 144 Warning: Replaced existing TrackSection 452 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 147 Warning: Replaced existing TrackSection 454 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 150 Warning: Replaced existing TrackSection 456 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 153 Warning: Replaced existing TrackSection 458 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 156 Warning: Replaced existing TrackSection 460 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 159 Warning: Replaced existing TrackSection 461 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 162 Warning: Replaced existing TrackSection 462 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 165 Warning: Replaced existing TrackSection 464 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 168 Warning: Replaced existing TrackSection 465 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 171 Warning: Replaced existing TrackSection 466 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 174 Warning: Replaced existing TrackSection 468 in C:\Gamez\MSTS\ROUTES\USA1\TSECTION.DAT:line 177 ACT RDB CARSPAWN SIGSCR WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Information: Cannot locate TCSection for platform 399 ENV SIGCFG SIGCFG Warning: 1 missing SignalType(s) in C:\Gamez\MSTS\ROUTES\USA1\sigcfg.dat:line 132 TTYPEParticleEmitterShader.fx(127,32): warning X3556: integer modulus may be much slower, try using uints if possible. ParticleEmitterShader.fx(128,32): warning X3556: integer divides may be much slower, try using uints if possible. SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(358,9): warning X4000: Use of potentially uninitialized variable (rv) SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(358,9): warning X4000: Use of potentially uninitialized variable (rv) SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(358,9): warning X4000: Use of potentially uninitialized variable (rv) SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(152,48): warning X3206: implicit truncation of vector type SceneryShader.fx(155,35): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(165,42): warning X3206: implicit truncation of vector type SceneryShader.fx(190,48): warning X3206: implicit truncation of vector type SceneryShader.fx(199,48): warning X3206: implicit truncation of vector type SceneryShader.fx(219,16): warning X3206: 'mul': implicit truncation of vector type SceneryShader.fx(219,14): warning X3206: implicit truncation of vector type SceneryShader.fx(290,9): warning X3206: implicit truncation of vector type SceneryShader.fx(297,48): warning X3206: implicit truncation of vector type SceneryShader.fx(417,20): warning X3206: 'dot': implicit truncation of vector type SceneryShader.fx(465,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(496,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(517,15): warning X3206: implicit truncation of vector type SceneryShader.fx(519,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(552,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(574,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type SceneryShader.fx(592,2): warning X3206: '_PSApplyHeadlights': implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type ShadowMap.fx(89,15): warning X3206: 'mul': implicit truncation of vector type ShadowMap.fx(89,13): warning X3206: implicit truncation of vector type ShadowMap.fx(107,9): warning X3206: implicit truncation of vector type Information: Allocation for 49 999 particles: 9 599 808 B RAM vertex data 1 199 976 B RAM index data (temporary) 9 599 808 B VRAM DynamicVertexBuffer 1 199 976 B VRAM IndexBuffer TTTTTTWSSSSSSSS Information: Ignored missing overheadwire.ace, using default. You can copy the overheadwire.ace from OR's AddOns folder to C:\Gamez\MSTS\ROUTES\USA1\Textures SSSSSSSSSSSSSSSSSSSS TRP(default)SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSS$WSSWWSSSSSSSSSSSSSSSSSSSS$WWWSSSSSSSSSSS$WCS Information: Skipped unknown lighting model index 0 first seen in shape c:\gamez\msts\trains\trainset\hhp\acelahhl.s CSS Information: Ignored missing animations data in shape c:\gamez\msts\trains\trainset\hhp\metrocarriageco.s CCCCCCS Information: Ignored missing animations data in shape c:\gamez\msts\trains\trainset\hhp\metrocarriagecafe.s CS Information: Ignored missing animations data in shape c:\gamez\msts\trains\trainset\hhp\metrocarriagebc.s Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D Loader: Time = 00:00:13.9700595 ms Loader: Expected = 37 845 417 bytes Loader: Actual = 40 227 170 bytes Loader: Difference = 2 381 753 bytes (6.3%) Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: See in Game]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Follow]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Normal]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Assist]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListBox, Items.Count: 2, Items[0]: To Main Route]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListBox, Items.Count: 4, Items[0]: System Controlled]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Reply to Selected]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListBox]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Compose MSG]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: MSG to All]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: MSG to Selected]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.TextBox, Text: ]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 1]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.CheckBox, CheckState: 0]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: Remove]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.ListView, Items.Count: 0]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Label, Text: m]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Label, Text: Res]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.UpDownBase+UpDownButtons]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.UpDownBase+UpDownEdit, Text: 5000]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.NumericUpDown, Minimum = 80, Maximum = 200000]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.Button, Text: View Train]' Localizing '[LocalizableObjectAdapter: Source=System.Windows.Forms.PictureBox, SizeMode: Normal]' Localizing '[LocalizableObjectAdapter: Source=Orts.Viewer3D.Debugging.DispatchViewer, Text: DispatchViewer]' Information: Ignored missing animations data in shape c:\gamez\msts\routes\usa1\shapes\us1warningspeed.s Information: Ignored missing animations data in shape c:\gamez\msts\routes\usa1\shapes\us2milepost.s Information: Ignored missing animations data in shape c:\gamez\msts\routes\usa1\shapes\us1resumespeed.s Information: Ignored missing animations data in shape c:\gamez\msts\routes\usa1\shapes\us1permspeed.s Error: System.InvalidOperationException: An error occurred while preparing to draw. This is probably because the current vertex declaration does not include all the elements required by the current vertex shader. The current vertex declaration includes these elements: SV_Position0, TEXCOORD0. ---> SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect. at SharpDX.Result.CheckError() at SharpDX.Direct3D11.Device.CreateInputLayout(InputElement[] inputElementDescsRef, Int32 numElements, IntPtr shaderBytecodeWithInputSignatureRef, PointerSize bytecodeLength, InputLayout inputLayoutOut) at SharpDX.Direct3D11.InputLayout..ctor(Device device, Byte[] shaderBytecode, InputElement[] elements) at Microsoft.Xna.Framework.Graphics.InputLayoutCache.GetOrCreate(VertexBufferBindings vertexBuffers) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Graphics.InputLayoutCache.GetOrCreate(VertexBufferBindings vertexBuffers) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformApplyState(Boolean applyShaders) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ApplyState(Boolean applyShaders) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformDrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 startIndex, Int32 primitiveCount) at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount) at Orts.Viewer3D.TransferPrimitive.Draw(GraphicsDevice graphicsDevice) at Orts.Viewer3D.TransferMaterial.Render(GraphicsDevice graphicsDevice, IEnumerable`1 renderItems, Matrix& XNAViewMatrix, Matrix& XNAProjectionMatrix) at Orts.Viewer3D.RenderFrame.DrawSequences(GraphicsDevice graphicsDevice, Boolean logging) at Orts.Viewer3D.RenderFrame.DrawSimple(GraphicsDevice graphicsDevice, Boolean logging) at Orts.Viewer3D.RenderFrame.Draw(GraphicsDevice graphicsDevice) at Orts.Viewer3D.Processes.RenderProcess.Draw() at Orts.Viewer3D.Processes.Game.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at MonoGame.Framework.WinFormsGameWindow.RunLoop() at MonoGame.Framework.WinFormsGamePlatform.RunLoop() at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) at Microsoft.Xna.Framework.Game.Run() at Orts.Program.Main(String[] args)
#40 gpz
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Posted 19 February 2016 - 03:00 AM
disc, on 19 February 2016 - 02:36 AM, said:
After the error, runactivity.exe still runs, with sounds, but no game window.
Yes, when there is an exception in the "draw" stage, you have to kill runactivity by the task manger explicitly. Currently this code is to be considered as alpha stage, which means "It works on my computer, but I cannot guarantee it will work on yours." :)
Edit: Looks like I screwed up something with transfers, I can reproduce the error, will look into it.
Edit2: Transfer shader is fixed, you may re-download the package. One more point to the issues list:
5. Transfers are not cut out at tunnel entrances.