disc, on 15 December 2016 - 10:55 PM, said:
Many of the limitations that made exporting high poly models into MSTS were limitations of the MSTS game engine. Exporting high poly models for use in OR is pretty simple and straightforward.
chris
Posted 16 December 2016 - 05:39 AM
disc, on 15 December 2016 - 10:55 PM, said:
Posted 16 December 2016 - 08:11 AM
longiron, on 15 December 2016 - 08:27 AM, said:
SP 0-6-0, on 15 December 2016 - 07:16 PM, said:
thegrindre, on 15 December 2016 - 08:19 PM, said:
disc, on 15 December 2016 - 10:55 PM, said:
Posted 16 December 2016 - 08:31 AM
Posted 16 December 2016 - 09:52 AM
Posted 17 December 2016 - 07:48 PM
Posted 19 December 2016 - 04:30 AM
Posted 19 December 2016 - 12:57 PM
Posted 19 December 2016 - 04:16 PM
Jovet, on 19 December 2016 - 12:57 PM, said:
Posted 20 December 2016 - 09:26 AM
conductorchris, on 19 December 2016 - 04:16 PM, said:
Posted 07 January 2017 - 08:09 PM