Elvas Tower: Cylinder Cock Sounds with steam locomotives - Elvas Tower

Jump to content

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Cylinder Cock Sounds with steam locomotives Rate Topic: -----

#1 User is offline   ATSF3751 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,086
  • Joined: 15-July 08
  • Gender:Male
  • Location:Wayzata, MN
  • Simulator:Open Rails
  • Country:

Posted 28 September 2015 - 08:58 AM

Hey everyone,

I have been thinking about this idea for years now but I have never brought it up. Would it be possible to have a cylinder cock sound triggred when you open/close the cylinder cocks and also have it synced with the wheel rotation? With most of my sound packs that I build for steam locomotives I always try to include a cylinder cock sound but it can only be done for a specific amount of time before it quits. I already have it synced to the wheel rotation on my steamers but it would be nice to have it play as you open the cylinders and then quit when you close them like real steam locomotives. What is everyone's thoughts on this idea?

Brandon

#2 User is offline   SVRy_Steve 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,995
  • Joined: 07-January 04
  • Gender:Male
  • Location:Chiloquin, OR
  • Simulator:OR
  • Country:

Posted 28 September 2015 - 11:51 AM

For those of us who have spent some time around steam, this would be great! It's one of the iconic sounds. Now if it could also have the steam exit the cocks front right, rear left, then front left and rear right...

Steve

#3 User is offline   ATSF3751 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,086
  • Joined: 15-July 08
  • Gender:Male
  • Location:Wayzata, MN
  • Simulator:Open Rails
  • Country:

Posted 28 September 2015 - 12:32 PM

I agree with you on that Steve. Lots of things still need to be addressed with Steam I think still. Would be nice to have dyno steam coming out as well or steam from the air pumps too while at a stop.

#4 User is offline   SVRy_Steve 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,995
  • Joined: 07-January 04
  • Gender:Male
  • Location:Chiloquin, OR
  • Simulator:OR
  • Country:

Posted 28 September 2015 - 01:56 PM

Cylinder cocks, air pumps, dynamo & blow off cock these are the some of the things that make steam locomotives so "alive".

Steve

#5 User is offline   SP 0-6-0 

  • Foreman Of Engines
  • Group: Status: Contributing Member
  • Posts: 985
  • Joined: 12-November 05
  • Gender:Not Telling
  • Location:Another planet.
  • Simulator:MSTS/ORTS
  • Country:

Posted 28 September 2015 - 05:32 PM

Sync'ed exhaust patterns would be a big deal for me. Those iconic clouds of smoke coming from the stack sync'ed to the drivers would be awesome.

Robert

#6 User is online   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,025
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 29 September 2015 - 08:44 AM

Hi Brandon,
the Cylinder Cocks sound trigger (discrete trigger 34) is a toggle trigger in OR, that is it is triggered when you open the cylinder cocks and is triggered again when you close it. And it is active both in internal and external view. So it should be possible to generate an .sms file that starts the sound when the cocks are opened and stops when they close.
That's quite more than in MSTS where the sound was available only in the cab and was triggered only at cock open (I suppose, looking at original MSTS .sms files like the Scotsman one).

#7 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 29 September 2015 - 09:55 AM

The same problem is under discussion on a hungarian or forum.

 Csantucci, on 29 September 2015 - 08:44 AM, said:

the Cylinder Cocks sound trigger (discrete trigger 34) is a toggle trigger in OR


Toggle triggers can be used only for oneshot sounds, but not for loops, as the start and stop would be the same trigger. Probably not hard to add seperate open/close triggers.

This topic is connected

So the list of triggers that i'd like to add to OR currently: TrainBrakePressureStoppedChanging, EngineBrakePressureStoppedChanging, CylinderCocksOpen, CylinderCocksClose

#8 User is online   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,025
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 29 September 2015 - 10:30 AM

 disc, on 29 September 2015 - 09:55 AM, said:

..
Toggle triggers can be used only for oneshot sounds, but not for loops, as the start and stop would be the same trigger. Probably not hard to add seperate open/close triggers.

Yes, you're right. I noticed that I wrote a wrong thing and wanted to correct it, but you preceded me. You can register a blueprint related to these new triggers here https://blueprints.launchpad.net/or .

#9 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 03 October 2015 - 03:01 AM

You can try the new Cylinder cocks triggers:
http://cl.ly/2X011N1...RunActivity.exe for revision 3273

Open trigger = 137 Close= 138

#10 User is online   Csantucci 

  • Member, Board of Directors
  • Group: Status: Elite Member
  • Posts: 7,025
  • Joined: 31-December 11
  • Gender:Male
  • Country:

Posted 03 October 2015 - 07:18 AM

Thank you! Can you please attach also the patch?

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users