What about loading coal in a coal train?
#101
Posted 22 June 2016 - 04:46 PM
Was the Variable Mass for friction and brake force implemented for empty and full F.A wagon loads?
#102
Posted 22 June 2016 - 10:52 PM
#103
Posted 23 June 2016 - 06:03 AM
Csantucci, on 22 June 2016 - 10:52 PM, said:
Okay. I saw this thread
http://www.elvastowe...-variable-mass/
Which seems a good ideal for different brake force and friction.
Thanks
#105
Posted 06 July 2017 - 12:34 PM
I'm back testing my coal trains. Some things i have notice.
'Coal_fuel' refill rate can now be adjusted by the pick up parameters in RE or manually via the world file. However 'Coal_freight' refill rate cannot be adjusted.
If "UnloadingStartDelay" ( * ) is set to 1 in the ORTSFreightAnims section, you can press the T key just once when the wagon is over the pickup and the coal will automatically unload from 100% to 0%. The only downside is the CTtower.sms will not play the required sound. The OR sound debug interface proves this. Pressing the T key longer will play the required sound, but the T key needs to be kept pressed for the coal to be fully unloaded.
When loading coal, you have to keep the T key pressed but coal loads much quicker thanks to the adjustment of the refill rate. For sand/cement wagons, i would imagined these take longer to load and ideally, pressing the T key only once.
Is the "LoadingStartDelay ( * ) implemented ? I saw this somewhere on the OR projects page?
And lastly, i came across this page My link.
Could be helpful in future pickup improvements. The 'proximity animation and activated effects' caught my eye for maybe automatic loading/unloading of wagons.
Thanks again for this wonderful feature!
#106
Posted 06 July 2017 - 10:35 PM
At a coal bunker (loading or unloading) you can immediately start with 'T' I have a number of pickup places using a crane or a shovel. This delay causes the animation to play first, afterwards load or unload.
Actually, there should be another parameter "UnLoadingStartDelay (*)"..........
For the rest everything works well (coal, gravel, sand, etc.), but indeed, the set "unload and loading time" is fixed and not adjustable as you indicate it in the pickup object.
BTW, if you use "0 - 15Mph" in your object en use Shift-T, then also it will unload from 100% till 0%.
#107
Posted 07 July 2017 - 01:04 AM
QJ-6811, on 06 July 2017 - 10:35 PM, said:
At a coal bunker (loading or unloading) you can immediately start with 'T' I have a number of pickup places using a crane or a shovel. This delay causes the animation to play first, afterwards load or unload.
Actually, there should be another parameter "UnLoadingStartDelay (*)"..........
For the rest everything works well (coal, gravel, sand, etc.), but indeed, the set "unload and loading time" is fixed and not adjustable as you indicate it in the pickup object.
BTW, if you use "0 - 15Mph" in your object en use Shift-T, then also it will unload from 100% till 0%.
Some more testing.
The LoadingStartDelay (*) is implemented, however it performs the same as UnLoadingStartDelay (*) when unloading coal. When loading coal, none of these work and the coal loads as soon as you press the T key.
When testing for coal, only the unloading time is fixed. For loading, the fill rate is adjustable via RE or World file.
My pickup points speed range is -1.1 to 1.1 mph. The Shift+T key appears to stop the coal being unloaded. I will need to double check this again.
Also, the sound of the animation not playing. It appears the sound is only played when the T key is kept depressed. The discrete trigger 9 and 10 is for the T key and not for when the animation starts loading or unloading. Unsure if anything can be done about this?
Thanks
#108
Posted 07 July 2017 - 02:54 AM
Regarding fill-rate, I had/found no difference at the time, or this has now changed to higher release. Have to try this out.
Thank you for the tip that you can fill in the speed as -x to x. (Instead of 0 to x). Then it works in both directions.......
The shift-T is of course for MSTS. However, at that time I use often an unloaded point (coal for power station) that I used with the T (and I thought + shift?) to unload the wagons from 100% to 0%. But you're right, just tested in the current release and it does not work (anymore).
But honestly, I do not mind to keep T hold on, it feels like a (un)load operator ...
#109
Posted 07 July 2017 - 03:54 AM
QJ-6811, on 07 July 2017 - 02:54 AM, said:
Regarding fill-rate, I had/found no difference at the time, or this has now changed to higher release. Have to try this out.
I remember one of the OR developers implementing the fill rate to be adjustable for diesel/water. Guess this works only on pick ups with a positive fill rate?
Quote
You are correct. Not sure how long it takes for 32 tons of coal to fill a HAA wagon by a automatic loading machine, but i have set this to 15 seconds. Not to long pressing the T key plus you can hear sound trigger 9 playing.
Cement must take longer to load?
Thanks
#110
Posted 07 July 2017 - 07:41 AM
I have an opencast coal siding which the diggers place the coal on the first 10 empty wagons. On this siding, i added 10 'fuel_coal' pickup items, one each for the wagons. OR does not load the coal all at once, however, when the first coal wagon is loaded, you only have to nudge the train a tiny bit and OR will load the closest wagon to a pickup. This means the wagons will not be loaded in order and appears random.
Thanks