It's interesting to me that it took 10+ years for someone to try that, instead of just flipping the pieces...
Some dynamic tracks render wrong
#12
Posted 19 May 2015 - 06:11 AM
#13
Posted 08 December 2016 - 10:39 PM
I see this bug is still not fixed.
But now I see that not only shape rendering is broken, but track paths too. And I don't know how is it even possible? Why train does not just follow TDB and tsection path?
http://www.elvastowe...962#entry211962
But now I see that not only shape rendering is broken, but track paths too. And I don't know how is it even possible? Why train does not just follow TDB and tsection path?
http://www.elvastowe...962#entry211962
#14
Posted 09 December 2016 - 02:00 AM
Example route that shows this bug:
http://koniec.org/cc...ntrack_test.zip
Two dyntracks are only rendering wronglybut third dyntrack "20m strt, A .500 100r curve, 20m strt" does something weird things with trains.*
Everything works ok in MSTS Game and MSTS RE.
* It turns out that weird train circles was TSRE bug wisible only in OpenRails.
Was:
TrackSection ( SectionCurve ( 0 ) 40038 30 15 )
Should be:
TrackSection ( SectionCurve ( 0 ) 40038 30 0 )
In MSTS and TSRE it was not visible, because these apps choose between line/curve by SectionCurve ( LINE/CURVE ), not second value.
http://koniec.org/cc...ntrack_test.zip
Two dyntracks are only rendering wrongly
Everything works ok in MSTS Game and MSTS RE.
* It turns out that weird train circles was TSRE bug wisible only in OpenRails.
Was:
TrackSection ( SectionCurve ( 0 ) 40038 30 15 )
Should be:
TrackSection ( SectionCurve ( 0 ) 40038 30 0 )
In MSTS and TSRE it was not visible, because these apps choose between line/curve by SectionCurve ( LINE/CURVE ), not second value.
#15
Posted 09 December 2016 - 01:49 PM
The problem is probably in the Decompose method in runactivity\viewer3D\DynamicTrack.cs. Not sure I'll find it out, it's full of matrixes there :sweatingbullets:
#16
Posted 09 December 2016 - 11:58 PM
In TSRE that small part of code does it:
1. TSRE works like OR
2. TSRE fix
3. OR ..
http://i.imgur.com/0xkWlvh.png
1. TSRE works like OR
2. TSRE fix
3. OR ..
http://i.imgur.com/0xkWlvh.png
#17
Posted 10 December 2016 - 12:05 AM
I think in OR the fix might look like this:
(don't have environment configured, can't check if it works)
http://i.imgur.com/P1bdyJK.png
(don't have environment configured, can't check if it works)
http://i.imgur.com/P1bdyJK.png
#18
Posted 10 December 2016 - 12:27 AM
#19
Posted 10 December 2016 - 12:36 AM
Thanks. Please tell when the new version will be available for download.
#20
Posted 10 December 2016 - 01:02 AM
In x.3687 I uploaded the patch for standard dynamic track. Still to be solved for superelevated track and overhead wire, because simply applying the same patch does not work.