Some dynamic tracks render wrong
#1
Posted 17 May 2015 - 08:35 AM
Dynamic tracks with positive angles renders wrong.
http://i.imgur.com/6Cn7e8q.png
In msts:
http://i.imgur.com/1JuZSoB.png
Fix is easy, just use -radius for positive angle http://i.imgur.com/cnPtHmo.png
If you don't have route with positive angles in dyntracks, here is one: koniec.org/ccc_dyntracks.zip
http://i.imgur.com/6Cn7e8q.png
In msts:
http://i.imgur.com/1JuZSoB.png
Fix is easy, just use -radius for positive angle http://i.imgur.com/cnPtHmo.png
If you don't have route with positive angles in dyntracks, here is one: koniec.org/ccc_dyntracks.zip
#3
Posted 17 May 2015 - 09:55 PM
goku,
as I understand you have programming skills, you could have a look at DynamicTracks.cs and see if you can provide a patch.
as I understand you have programming skills, you could have a look at DynamicTracks.cs and see if you can provide a patch.
#4
Posted 18 May 2015 - 02:02 AM
Maybe I missed something, but how do you define dynamic tracks with positive angles? The MSTS editor doesn't provide the ability to do this. So one could argue if it's really a bug.
Lutz
Lutz
#5
Posted 18 May 2015 - 09:25 AM
Lutz_s, on 18 May 2015 - 02:02 AM, said:
Maybe I missed something, but how do you define dynamic tracks with positive angles? The MSTS editor doesn't provide the ability to do this. So one could argue if it's really a bug.
That explains why it's not come up before and I can relax about this issue for 1.0. Thanks. :lol:
#6
Posted 18 May 2015 - 10:15 AM
Lutz_s, on 18 May 2015 - 02:02 AM, said:
Maybe I missed something, but how do you define dynamic tracks with positive angles? The MSTS editor doesn't provide the ability to do this. So one could argue if it's really a bug.
I think that absence of positive angles in dynamic tracks is just a bug in RE. MSTS creates track sections for both negative and positive angles and if you change angle value in .w file and sectionidx in route tsection.dat everything works fine in game and RE.
In my editor it'll be core feature for track placing.
#7
Posted 18 May 2015 - 01:59 PM
Goku, on 18 May 2015 - 10:15 AM, said:
I think that absence of positive angles in dynamic tracks is just a bug in RE. MSTS creates track sections for both negative and positive angles and if you change angle value in .w file and sectionidx in route tsection.dat everything works fine in game and RE.
In my editor it'll be core feature for track placing.
In my editor it'll be core feature for track placing.
Hi Goku,
Help me understand; By "positive" or "negative" angles do you mean track curve to left or right as viewed along Z axis from the shape pivot?
best,
vince
#8
Posted 18 May 2015 - 03:55 PM
Yes. With negative agnle track curve to left and with positive track curve to right.
#9
Posted 19 May 2015 - 01:17 AM
I thought that MSTS dynamic track only curved one way. To get an opposite curve you make a second piece and flip it?.
#10
Posted 19 May 2015 - 04:08 AM