Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1661 User is offline   SP 0-6-0 

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Posted 14 July 2017 - 07:04 PM

Goku, So TSRE5_v0.69.zip 2017-03-07 20:46 25M is the most recent X32 release?

Robert

#1662 User is offline   Goku 

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Posted 15 July 2017 - 03:21 AM

Yes.

#1663 User is offline   Jovet 

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Posted 17 July 2017 - 05:13 AM

View PostGoku, on 14 July 2017 - 06:56 AM, said:

Order the list by date if you have problems finding proper files.

It may not be obvious how to accomplish this, and I even considered mentioning it in my instructions above, but one can click the column titles to sort by that column. Repeatedly clicking the same column toggles the sort order.

#1664 User is offline   SP 0-6-0 

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Posted 17 July 2017 - 07:58 PM

Goku, Where can I find the level crossing you are using in this page of your manual? My link

Robert

#1665 User is offline   GibiShadok 

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Posted 22 July 2017 - 03:30 AM

View PostGoku, on 26 June 2017 - 05:40 AM, said:

Maybe you are using old OR version?


Goku,

My problem is definitely NOT related to TSRE.

Here's a screenshot from the old Marseille-Valence high speed line, entirely built with the MS editor :

https://s14.postimg.org/7066b2t5p/Open_Rails_2017-07-22_12-29-41.png

We can clearly see the same bug.

This bug is related to OR then.

#1666 User is offline   Csantucci 

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Posted 22 July 2017 - 12:37 PM

Are you able to build a small test route showing the problem? This would be helpful if someone wants to try to solve the problem.

#1667 User is offline   GibiShadok 

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Posted 24 July 2017 - 04:02 AM

View PostCsantucci, on 22 July 2017 - 12:37 PM, said:

Are you able to build a small test route showing the problem? This would be helpful if someone wants to try to solve the problem.


Yes, of course ! The line i was working on is available here :

https://www.petit-fi.../23/rer-c-v0-1/

#1668 User is offline   Csantucci 

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Posted 25 July 2017 - 07:10 AM

OK, I checked and I found something that - I believe - is in between a TSRE bug and an OR bug.
The problem is in this block in file w-006026+014790.w :
	Dyntrack (
		UiD ( 571 )
		TrackSections (
			TrackSection (
				SectionCurve ( 0 ) 4294967295 2 0
			)
			TrackSection (
				SectionCurve ( 1 ) 40295 0.181 376
			)
			TrackSection (
				SectionCurve ( 0 ) 4294967295 0 0
			)
			TrackSection (
				SectionCurve ( 1 ) 4294967295 0 0
			)
			TrackSection (
				SectionCurve ( 0 ) 4294967295 0 0
			)
		)


OR does not like the "2" in line
				SectionCurve ( 0 ) 4294967295 2 0

by replacing the isolated 2 with a 0 the track is displayed correctly.
So I suppose that:
- TSRE5 should not put a "2" there
- OR should not consider values different from 0 after a 4294967295.

Am I correct?
Goku, can you comment on this?

#1669 User is offline   Csantucci 

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Posted 25 July 2017 - 07:56 AM

I've fixed this in x.3905. However it would be nice if TSRE5 puts a 0 after a 4294967295.

#1670 User is offline   mopacfan 

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Posted 25 July 2017 - 10:02 AM

Hi, Does TSRE give OR users the ability to increase the number of objects on a world tile beyond the limit in MSTS? The reason why I ask is because I have reached on several tiles on a a route project the maximum number of objects that MSTS allows per title before the program randomly removes items. I cannot complete the route project until I can add more objects to route tiles without MSTS removing the items.

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