Elvas Tower: New Route Editor for Open Rails - Elvas Tower

Jump to content

  • 208 Pages +
  • « First
  • 120
  • 121
  • 122
  • 123
  • 124
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1211 User is offline   Z31SPL 

  • Hostler
  • Group: Status: Active Member
  • Posts: 95
  • Joined: 24-July 15
  • Gender:Male
  • Location:Kingston, NH
  • Simulator:OpenRails
  • Country:

Posted 26 November 2016 - 12:40 PM

And to compound off of the last statement. Maybe start each new thread off (frequency at your discretion) with a summary of where the project is so far and a copy and paste of features and up to date key bindings/instructions. I think this would be a great thing to start doing. I can also see your point where people hi-jack the discussion to get you and everyone else to help them with their own project so I can see both sides of the fence.

#1212 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 29 November 2016 - 04:21 PM

New update: http://koniec.org/ts...SRE5_v0.654.exe

- "stick to tdb" now can work on road target
- better osm support

View PostGibiShadok, on 10 November 2016 - 11:45 AM, said:

Several user on the fench-speaking activitysimulator forum, however, encountered the following problem : we cannot downloading some maps ; this problem occurs especially in the center of Paris


Fixed in v0.654. Paris works now.

http://i.imgur.com/4Nx2cDh.png

#1213 User is offline   conductorchris 

  • Vice President
  • Group: Status: First Class
  • Posts: 2,345
  • Joined: 24-March 10
  • Gender:Male
  • Simulator:Open Rails - MSTS
  • Country:

Posted 30 November 2016 - 05:06 AM

"Paris is always a good idea . . . "

#1214 User is offline   septf 

  • Hostler
  • Group: Status: Active Member
  • Posts: 70
  • Joined: 28-July 14
  • Gender:Male
  • Location:Cognac
  • Simulator:MSTS OpenRails
  • Country:

Posted 30 November 2016 - 06:22 AM

Thank you for this new version, i Think "GibiShadok" will be happy

Regards
Septf

#1215 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 04 December 2016 - 01:34 PM

New update: http://koniec.org/ts...SRE5_v0.655.exe

- support for viewDbSpheres in compressed .W files
- jNodePosn compressed .W file fix.

#1216 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 06 December 2016 - 04:56 PM

New update: http://koniec.org/ts...SRE5_v0.656.exe

- fixed .ws file header
- fixed missing "CollideFunction" attribure

#1217 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,360
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 06 December 2016 - 08:39 PM

View PostGoku, on 17 November 2016 - 04:21 PM, said:

When the subform will be done, this topic could be closed and read only. I will create new only for TSRE development info from me (however I don't know how to force users to stop posting everything im my topic, as you see they get angry istead :) )


<<ADMIN COMMENT>>

Please help Goku by starting a new thread for new topics. If you do have a follow-on comment to something recently posted here, go ahead and put that comment here, but please ALL NEW STUUFF in their OWN THREADS.

Thank you for your cooperation.


#1218 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 08 December 2016 - 06:05 PM

New update: http://koniec.org/ts...SRE5_v0.658.exe

- collideObject properties
- edit collideFlags
- support for snapable objects

How to use:
1. enable "Stick To Target"
2. select "Snapable" target
3. If you want to see snapable points, you can enable "View->Snapable Points"
4. Place new object near snapable point. It will be adjusted to adjacent shape.

http://i.imgur.com/MTr0OjJ.png

Now multitrack soundregions and undo function and I hope no one will find anything else that is missing compared to KUJU RE.

#1219 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 08 December 2016 - 10:31 PM

Critical bug was found.
Older TSRE versions was using CollideFlags ( 0 ) for tracks. If used in dynamic track, msts game in most cases will crash (exit to windows without error) on route load.
Fixed in next version.

#1220 User is offline   vince 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,314
  • Joined: 18-June 14
  • Gender:Male
  • Location:West of the Contental Divide
  • Simulator:ORTS_Running MSTS_Editing
  • Country:

Posted 09 December 2016 - 12:54 AM

 Goku, on 08 December 2016 - 06:05 PM, said:

New update: http://koniec.org/ts...SRE5_v0.658.exe
...........snip.................
- support for snapable objects
How to use:
1. enable "Stick To Target"
2. select "Snapable" target
3. If you want to see snapable points, you can enable "View->Snapable Points"
4. Place new object near snapable point. It will be adjusted to adjacent shape.
-----------------snip --------------------------------------------
Now multitrack soundregions and undo function and I hope no one will find anything else that is missing compared to KUJU RE.

Hi Goku,
I can't get 'snap' to work.
0. I place a check mark in the "Stick To Target" box.
1. i place a snapable object, the old office building and save.
2. I then place a second old office building, press 'T' and drag the building to the first placed but no snap. ??

What am I doing wrong?

Okay on the Dyn Tracks thing. I'll experiment with all functions on this little test 9 tile route I made. I figured starting from scratch was the best way for me to learn the Editor and get my hand in. I was NOT comfortable editing the LIRR. Too much to worry. Here on 9tile no worry. Much thanks.
best regards,
vince

ps. Any chance of box display/enter track elevation in degrees like kuju notation?

Next: the 00/100 percent display.
For grade would be better if 5 meant 5%. But if I put 5 in box track grade is 0.5%
I have to enter 50 in the box to get a 5% track grade. WAIT!! It's late and I'm about to pass out here so let me check on this.
I still don't quite believe if this is true as I was boggled with the Dyn Trk thing, which I agree, was prett funny.

Also track elevation/gradient;
Maybe a toggle for slow/fast track movement by the 8/2 numpad keys? The 'End' key was convenient for this in old RE.
thanks, v

  • 208 Pages +
  • « First
  • 120
  • 121
  • 122
  • 123
  • 124
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

4 User(s) are reading this topic
0 members, 4 guests, 0 anonymous users