Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#851 User is offline   Goku 

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Posted 09 August 2016 - 08:58 AM

The other raw files: n, e are msts terrain cache files and it is not the problem.

#852 User is offline   jamesc25313 

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Posted 14 August 2016 - 01:53 PM

Hi, sorry if this should be its own post, but when I copy a position of a track to use with berms to align them exactly it doesnt paste the position. Does the "position" feature work? QDirection works great, so I figure Im doing something wrong?

#853 User is offline   Goku 

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Posted 02 September 2016 - 03:15 PM

The software is now licensed under GPL v3 license.

Sources here: https://github.com/GokuMK/TSRE5

How to build using Netbeans:

I. Download and install Netbeans.
II. On Windows: Download Tools: http://koniec.org/tsre5/data/tools/

5.7.0 is static build of QT 5.7.0. Download and extract to
C:/QT/Static/
It has to be this path because it is hardcoded during compilation. If
you want put it somewhere else, you must build your own QT from
sources or download and use dynamic build.

Download MingGW if you don't have.
mingw530_32.zip for build, MinGW.zip only for msys.

On Linux all should work out of the box. Just create new configuration in NB.

III. Get sources and build:

1. Open Netbeans.
2. Click "Team->Git->Clone"
3. Enter repository adress: https://github.com/GokuMK/TSRE5.git
your login and password for github?
4. Next, ok ...
5. Enjoy playing with source code!

To build app you will probably need to edit configuration.
1. Right click on TSRE5 -> Properties
2. Build -> Manage Configuration -> select Release and click "set
active" button and press ok.
3. In Tool collection you should have MinGW_QT_5.7.0_Static. If you
don't have, click the [...] and make new like this:
http://i.imgur.com/j6FgS6Y.png

Click "Build Project" button.

#854 User is offline   wacampbell 

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Posted 02 September 2016 - 04:26 PM

View PostGoku, on 02 September 2016 - 03:15 PM, said:

The software is now licensed under GPL v3 license.


This is very generous! Thank you for all your work on this so far, and for opening the source.

#855 User is offline   LuFeDuTi 

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Posted 02 September 2016 - 07:56 PM

Awesome TSRE5 Route and Consists Editor for Openrails
:clapping:

#856 User is offline   Genma Saotome 

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Posted 02 September 2016 - 08:18 PM

View PostGoku, on 02 September 2016 - 03:15 PM, said:

The software is now licensed under GPL v3 license.


So is this a share for informational purposes / asking others to review and give feedback... or are you stopping your development and moving on to other projects?

#857 User is offline   Driver 

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Posted 03 September 2016 - 12:45 PM

View PostGoku, on 09 August 2016 - 08:58 AM, said:

The other raw files: n, e are msts terrain cache files and it is not the problem.



All I know, is that I can generate GE textures using SRT with routes created using the MSTS RGE, but SRT doesn't even attempt to generate GE tiles with a route where the tiles were created in the new editor you are creating.

Also, on another note, has anyone had any issues with scale rail and being able to place switches on a grade. I cannot for the life of me, get switches to align properly with scale rail and this new RE. If I do it on flat terrain, they snap together just fine, but on a grade not so much.

#858 User is offline   Lindsayts 

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Posted 03 September 2016 - 03:52 PM

View PostGoku, on 02 September 2016 - 03:15 PM, said:

The software is now licensed under GPL v3 license.

Sources here: https://github.com/GokuMK/TSRE5

How to build using Netbeans:

I. Download and install Netbeans.
II. On Windows: Download Tools: http://koniec.org/tsre5/data/tools/

5.7.0 is static build of QT 5.7.0. Download and extract to
C:/QT/Static/
It has to be this path because it is hardcoded during compilation. If
you want put it somewhere else, you must build your own QT from
sources or download and use dynamic build.

Download MingGW if you don't have.
mingw530_32.zip for build, MinGW.zip only for msys.

On Linux all should work out of the box. Just create new configuration in NB.

III. Get sources and build:

1. Open Netbeans.
2. Click "Team->Git->Clone"
3. Enter repository adress: https://github.com/GokuMK/TSRE5.git
your login and password for github?
4. Next, ok ...
5. Enjoy playing with source code!

To build app you will probably need to edit configuration.
1. Right click on TSRE5 -> Properties
2. Build -> Manage Configuration -> select Release and click "set
active" button and press ok.
3. In Tool collection you should have MinGW_QT_5.7.0_Static. If you
don't have, click the [...] and make new like this:
http://i.imgur.com/j6FgS6Y.png

Click "Build Project" button.




In Debian Linux packages to install for the above to work (Note: I have not as yet tried this) are

Package: netbeans
Priority: optional
Section: java
Installed-Size: 1357
Maintainer: Debian Java Maintainers <pkg-java-maintainers@lists.alioth.debian.org>
Architecture: all
Version: 8.0.2+dfsg1-2
Depends: default-jdk | java7-jdk, libnb-apisupport3-java (= 8.0.2+dfsg1-2), libnb-ide14-java (= 8.0.2+dfsg1-2), libnb-java5-java (= 8.0.2+dfsg1-2), libnb-platform18-java (>= 8.0.2)
Filename: pool/main/n/netbeans/netbeans_8.0.2+dfsg1-2_all.deb
Size: 588148
MD5sum: 7b0de8dd9e025ce7a47551e52a7db145
Description: Extensible Java IDE
Homepage: http://netbeans.org/

and

Package: mingw-w64
Priority: extra
Section: devel
Installed-Size: 51
Maintainer: Stephen Kitt <skitt@debian.org>
Architecture: all
Version: 4.0.2-5
Depends: gcc-mingw-w64, g++-mingw-w64
Filename: pool/main/m/mingw-w64/mingw-w64_4.0.2-5_all.deb
Size: 12412
MD5sum: 1b32cbb613a9c42c7ddbcfc5585965d7
Description: Development environment targeting 32- and 64-bit Windows
Homepage: http://mingw-w64.sf.net

To install

apt-get install netbeans mingw-w64

Lindsay

#859 User is offline   Lindsayts 

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Posted 03 September 2016 - 03:59 PM

View Postwacampbell, on 02 September 2016 - 04:26 PM, said:

This is very generous! Thank you for all your work on this so far, and for opening the source.


VERY much thanks from myself as well.

I have been having a glance through the source code for the past hour or so and while the are few comments in the code the naming both for functions and variables are detailed and well chosen and one can get a good idea of what the code is doing from a quick look. To get a real good handle on it WILL take a while as it is VERY complex.

Many thanks again Goku,

Lindsay

#860 User is offline   Lindsayts 

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Posted 03 September 2016 - 04:09 PM

It would be interesting to get a native linux version going, one assumes all (ALL!) this would require is a new profile under Netbeans. I have though always found the windows version of TSRE worked perfectly under wine.

Lindsay

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