New Route Editor for Open Rails Build routes without msts
#342
Posted 06 January 2016 - 03:10 AM
#343
Posted 15 January 2016 - 02:48 PM
ATSF3751, on 03 January 2016 - 09:34 PM, said:
Try 'stick to trackdb option'.
ATSF3751, on 03 January 2016 - 09:34 PM, said:
You can! See instruction. Press Z afer placing track/road.
Genma Saotome, on 04 January 2016 - 10:06 AM, said:
[...]
I don't see a version number anywhere.
I can't help with only this picture.
#344
Posted 15 January 2016 - 03:56 PM
Goku, on 15 January 2016 - 02:48 PM, said:
All I can add is it appears to have aborted while trying to uncompress and read a .w file, either w-012953+014244 or the one that follows, w-012953+014245; Neither file are actually compressed... the second one has no objects. So perhaps it is w-012953+014244.
It is > 12,000 lines long and contains a few lines like this:
FileName ( ../../routes/Cal-P/shapes/SLW_1tSwt_w_m06dL_Y.s )
which is an ordinary filename substitution that replaces a file name found in \global\shapes with one in the routes shape folder.
This subsitution is tolerated by both MSTS and Open Rails.
Other than that, no interactives... or anything else unusual.
#345
Posted 17 January 2016 - 01:17 PM
#346
Posted 17 January 2016 - 02:53 PM
Robert
#347
Posted 17 January 2016 - 03:42 PM
Goku, on 17 January 2016 - 01:17 PM, said:
Nope.
Based on the screenshot I provided have I correctly identified the tile that caused the problem? If it is I can do a binary search and that may lead to something that is noticeable.
Does the program have any limit/assumption about the max number of objects, max file size? Handles missing textures w/o problems? Everything there does work ok in Open Rails.
#348
Posted 18 January 2016 - 01:50 AM
Genma Saotome, on 17 January 2016 - 03:42 PM, said:
If you want to find bug, here is how to:
1. rename WORLD folder and check if route works with no .w files, if so,
2. try to identify broken .w file and rename/move it,
3. in broken .w file do a binary search: delete first half of objects and check if works, otherwise delete other half. repeat
If route crashes on load with no WORLD folder, you probably can't find what's wrong.
Genma Saotome, on 17 January 2016 - 03:42 PM, said:
Limits are incredibly huge. Route will load with no textures at all.
#349
Posted 18 January 2016 - 06:21 PM
Removing whole tracknodes can sometimes cause msts re to crash on save.
To remove empty entries after removing tracknodes, TDB has to be rebuild. My editor moves last items to enpty places. It almost always works, but if last tracknodes have tritems (I think soundregions, maybe other) sometimes it causes msts re to crash on save and it can not be fixed without TDB rebuild.
I do not know why it causes msts to crash.
MSTS RE moves all tracknodes below empty entries instead of moving only last tracknodes and it vastly reduces chance of save crash.
http://i.imgur.com/n1axkJT.png
#350
Posted 19 January 2016 - 02:28 AM
What is still missing as of now that prevents using this new RE as a replacement for the MSTS RE?