New Route Editor for Open Rails Build routes without msts
#401
Posted 16 February 2016 - 10:37 AM
#402
Posted 17 February 2016 - 01:10 PM
cnw_fan, on 16 February 2016 - 10:37 AM, said:
It is obvious that MSTS poker will never be supported. It would require thausands times more work than implementing similar functions in my editor. Do not worry about gradients - it will be awailable when I make TrackObj properties form. I do not have MSTS poker so saying 'I like msts poker' does not help with implementing functions you want.
#403
Posted 17 February 2016 - 01:37 PM
Goku, on 17 February 2016 - 01:10 PM, said:
Thanks. The poker program is available here in the downloads if you would like to take a look at the function of the program. The program allows the user to imput real world gradient for example lets say you have a grade of -0.70 in turn that will be -0.401 in the sim. Hope this helps.
#404
Posted 18 February 2016 - 03:27 PM
SignalItem ( TrItemId ( 32 ) TrItemSData ( 193.65 00000002 ) TrItemRData ( 519.876 1 -46.7291 -5307 14961 ) TrSignalType ( 00000000 1 1.38503 FLAGA_SEMAFOR ) TrSignalDirs ( 1 TrSignalRDir ( 292.895 1 -50.6699 -5307 14961 4.74902 ) ) )
I can't find how msts re choose this position. There is nothing.
#405
Posted 18 February 2016 - 03:38 PM
#407
Posted 18 February 2016 - 04:15 PM
Goku, on 18 February 2016 - 03:27 PM, said:
You might try these threads over at TS.com and UKTS.com for at least a direction
http://forums.uktrai...it=TrSignalRDir
http://www.trainsim....596#post1136596
http://www.trainsim....299#post1144299
chris
#408
Posted 19 February 2016 - 11:15 AM
http://koniec.org/ts...SRE5_v0.610.zip
It is first release of complete route editor! Able to create fully featured route.
It is also possible to create new route with real coordinates, but still no quadtree so only for OR.
Due to bugs and not finished features still not version where you can forget msts re forever :)
#409
Posted 19 February 2016 - 12:44 PM
A suggestion for a next version: Markers have usually have a label. I use those to know where are some bridges on some specific areas. Do you plan implementing this?
Also I'm still curious if you also plan to include a 3D preview of the objects you click to use. This would very helpful as well.
And a silly question, but: Do you think it would be ever possible to have something like a "Google Earth" layer like the editor of Railworks have? Just a question.
Best regards,
Pedro
#410
Posted 19 February 2016 - 12:49 PM
PA1930, on 19 February 2016 - 12:44 PM, said:
Yes. For now you can always find your bridge in nawigation window and use 'jump to' button.
PA1930, on 19 February 2016 - 12:44 PM, said:
Yes, but I need find some place in UI for this.
PA1930, on 19 February 2016 - 12:44 PM, said:
I think only with new geo projection dedicated for OR. MSTS projection is incompatible with online images.
#411
Posted 19 February 2016 - 12:57 PM
#412
Posted 19 February 2016 - 03:04 PM
One can move around the route no problems, I have not so far had time to try anything else, looking very hopefull though. I have to fiddle around with wine a bit as it starts windowed 1280x1024 which is NOT big enough (Monitor is 30 inch 2560x1600), will try windowed 1920x1200.
Question, Is there any docs on how to use it.
Anyway well done so far, this is excellent!
Lindsay
#413
Posted 19 February 2016 - 03:18 PM
Lindsayts, on 19 February 2016 - 03:04 PM, said:
You can resize window using mouse.
Lindsayts, on 19 February 2016 - 03:04 PM, said:
No. You can read first post and post about version v0.607 to find some info.
There is possibility to compile it for native linux, but I need configure static QT on my os. Using native TSRE engine on linux also requires renaming all msts files to lowercase. Because of inconsequence in names inside .w, .s etc. files and file mames on disk, my engine always looks for lowercase names. On windows it is no problem because windows does not recognize lower/uppercase in file names.
[edit]
I managed to compile native linux version, but it does not work properly. So, no native linux version in the near future.
http://i.imgur.com/UCMLc4i.png
#414
Posted 19 February 2016 - 06:16 PM
I will download it tomorrow when I get to good internet. I will be trying it out. I have no prior route building experience, so I'll be learning on your work. (Nor can I go back to the MSTS route editor - it doesn't run on my setup). I hope I can contribute something in testing it.
I am excited.
Christopher
#415
Posted 19 February 2016 - 10:09 PM
Goku, on 19 February 2016 - 03:18 PM, said:
First of all thanks very much for the reply.
The problem is wine's window cannot be resized that way, you have to specify the size in wines config.
Quote
No. You can read first post and post about version v0.607 to find some info.
There is possibility to compile it for native linux, but I need configure static QT on my os. Using native TSRE engine on linux also requires renaming all msts files to lowercase. Because of inconsequence in names inside .w, .s etc. files and file mames on disk, my engine always looks for lowercase names. On windows it is no problem because windows does not recognize lower/uppercase in file names.
I managed to compile native linux version, but it does not work properly. So, no native linux version in the near future.
It may be worth remembering the wine under linux is NOT an emulator (thats what wine's name means "wine is not an emulator"). Its basicly another graphical interface API somewhat more complicated than Qt etc. So if it runs OK under wine I would not worry to much about an native version, at this stage anyway.
Note: I personally believe OR being able to run on Linux using any method , be it monogame or wine, will be a MAJOR and I do mean MAJOR shot in the arm for OR. There's plenty of people in Linux begging for a decent train sim.
I will check on the posts you mentioned,
LIndsay