Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#401 User is offline   cnw_fan 

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Posted 16 February 2016 - 10:37 AM

I would like to see the use of gradient much like the program MSTSPoker incorporated some how. Overall I like what I see but a draw back for my use would be gradient as the MSTSPoker program doesn't recognise the OR editor.

#402 User is offline   Goku 

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Posted 17 February 2016 - 01:10 PM

View Postcnw_fan, on 16 February 2016 - 10:37 AM, said:

I would like to see the use of gradient much like the program MSTSPoker incorporated some how. Overall I like what I see but a draw back for my use would be gradient as the MSTSPoker program doesn't recognise the OR editor.

It is obvious that MSTS poker will never be supported. It would require thausands times more work than implementing similar functions in my editor. Do not worry about gradients - it will be awailable when I make TrackObj properties form. I do not have MSTS poker so saying 'I like msts poker' does not help with implementing functions you want.

#403 User is offline   cnw_fan 

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Posted 17 February 2016 - 01:37 PM

View PostGoku, on 17 February 2016 - 01:10 PM, said:

It is obvious that MSTS poker will never be supported. It would require thausands times more work than implementing similar functions in my editor. Do not worry about gradients - it will be awailable when I make TrackObj properties form. I do not have MSTS poker so saying 'I like msts poker' does not help with implementing functions you want.

Thanks. The poker program is available here in the downloads if you would like to take a look at the function of the program. The program allows the user to imput real world gradient for example lets say you have a grade of -0.70 in turn that will be -0.401 in the sim. Hope this helps.

#404 User is offline   Goku 

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Posted 18 February 2016 - 03:27 PM

Any ideas what is inside TrSignalRDir in TrSignalDirs TIT file?

SignalItem (
	TrItemId ( 32 )
	TrItemSData ( 193.65 00000002 )
	TrItemRData ( 519.876 1 -46.7291 -5307 14961 )
	TrSignalType ( 00000000 1 1.38503 FLAGA_SEMAFOR )
	TrSignalDirs ( 1
		TrSignalRDir ( 292.895 1 -50.6699 -5307 14961 4.74902 )
	)
)

I can't find how msts re choose this position. There is nothing.

#405 User is offline   Jovet 

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Posted 18 February 2016 - 03:38 PM

View PostGoku, on 18 February 2016 - 03:27 PM, said:

Any ideas what is inside TrSignalRDir in TrSignalDirs TIT file?

I'd venture a guess that is a reference to the track section/vector that the signal head is linked to.

#406 User is offline   Goku 

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Posted 18 February 2016 - 03:55 PM

No it is not linked junction position.

#407 User is offline   longiron 

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Posted 18 February 2016 - 04:15 PM

View PostGoku, on 18 February 2016 - 03:27 PM, said:

Any ideas what is inside TrSignalRDir in TrSignalDirs TIT file?


You might try these threads over at TS.com and UKTS.com for at least a direction

http://forums.uktrai...it=TrSignalRDir

http://www.trainsim....596#post1136596

http://www.trainsim....299#post1144299

chris




#408 User is offline   Goku 

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Posted 19 February 2016 - 11:15 AM

New version.
http://koniec.org/ts...SRE5_v0.610.zip

It is first release of complete route editor! Able to create fully featured route.
It is also possible to create new route with real coordinates, but still no quadtree so only for OR.
Due to bugs and not finished features still not version where you can forget msts re forever :)

#409 User is offline   PA1930 

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Posted 19 February 2016 - 12:44 PM

Fantastic, Goku! Now with the markers I will be able to work on my route.

A suggestion for a next version: Markers have usually have a label. I use those to know where are some bridges on some specific areas. Do you plan implementing this?

Also I'm still curious if you also plan to include a 3D preview of the objects you click to use. This would very helpful as well.

And a silly question, but: Do you think it would be ever possible to have something like a "Google Earth" layer like the editor of Railworks have? Just a question.

Best regards,

Pedro

#410 User is offline   Goku 

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Posted 19 February 2016 - 12:49 PM

View PostPA1930, on 19 February 2016 - 12:44 PM, said:

A suggestion for a next version: Markers have usually have a label. I use those to know where are some bridges on some specific areas. Do you plan implementing this?

Yes. For now you can always find your bridge in nawigation window and use 'jump to' button.

View PostPA1930, on 19 February 2016 - 12:44 PM, said:

Also I'm still curious if you also plan to include a 3D preview of the objects you click to use. This would very helpful as well.

Yes, but I need find some place in UI for this.

View PostPA1930, on 19 February 2016 - 12:44 PM, said:

And a silly question, but: Do you think it would be ever possible to have something like a "Google Earth" layer like the editor of Railworks have? Just a question.

I think only with new geo projection dedicated for OR. MSTS projection is incompatible with online images.

#411 User is offline   PA1930 

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Posted 19 February 2016 - 12:57 PM

Thank you very much for your response, Goku. :thumbup3:

#412 User is offline   Lindsayts 

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Posted 19 February 2016 - 03:04 PM

I have downloaded this new version and so far have only tried to start it. I am running it on Linux (Debian testing 32 bit) under wine. It starts quite OK once I had ediied the settings file.

One can move around the route no problems, I have not so far had time to try anything else, looking very hopefull though. I have to fiddle around with wine a bit as it starts windowed 1280x1024 which is NOT big enough (Monitor is 30 inch 2560x1600), will try windowed 1920x1200.

Question, Is there any docs on how to use it.

Anyway well done so far, this is excellent!

Lindsay

#413 User is offline   Goku 

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Posted 19 February 2016 - 03:18 PM

View PostLindsayts, on 19 February 2016 - 03:04 PM, said:

One can move around the route no problems, I have not so far had time to try anything else, looking very hopefull though. I have to fiddle around with wine a bit as it starts windowed 1280x1024 which is NOT big enough (Monitor is 30 inch 2560x1600), will try windowed 1920x1200.

You can resize window using mouse.

View PostLindsayts, on 19 February 2016 - 03:04 PM, said:

Question, Is there any docs on how to use it.

No. You can read first post and post about version v0.607 to find some info.

There is possibility to compile it for native linux, but I need configure static QT on my os. Using native TSRE engine on linux also requires renaming all msts files to lowercase. Because of inconsequence in names inside .w, .s etc. files and file mames on disk, my engine always looks for lowercase names. On windows it is no problem because windows does not recognize lower/uppercase in file names.

[edit]
I managed to compile native linux version, but it does not work properly. So, no native linux version in the near future.
http://i.imgur.com/UCMLc4i.png

#414 User is offline   conductorchris 

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Posted 19 February 2016 - 06:16 PM

What an accomplishment, Goku!

I will download it tomorrow when I get to good internet. I will be trying it out. I have no prior route building experience, so I'll be learning on your work. (Nor can I go back to the MSTS route editor - it doesn't run on my setup). I hope I can contribute something in testing it.

I am excited.

Christopher

#415 User is offline   Lindsayts 

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Posted 19 February 2016 - 10:09 PM

View PostGoku, on 19 February 2016 - 03:18 PM, said:

You can resize window using mouse.



First of all thanks very much for the reply.

The problem is wine's window cannot be resized that way, you have to specify the size in wines config.

Quote




No. You can read first post and post about version v0.607 to find some info.

There is possibility to compile it for native linux, but I need configure static QT on my os. Using native TSRE engine on linux also requires renaming all msts files to lowercase. Because of inconsequence in names inside .w, .s etc. files and file mames on disk, my engine always looks for lowercase names. On windows it is no problem because windows does not recognize lower/uppercase in file names.


I managed to compile native linux version, but it does not work properly. So, no native linux version in the near future.



It may be worth remembering the wine under linux is NOT an emulator (thats what wine's name means "wine is not an emulator"). Its basicly another graphical interface API somewhat more complicated than Qt etc. So if it runs OK under wine I would not worry to much about an native version, at this stage anyway.

Note: I personally believe OR being able to run on Linux using any method , be it monogame or wine, will be a MAJOR and I do mean MAJOR shot in the arm for OR. There's plenty of people in Linux begging for a decent train sim.

I will check on the posts you mentioned,

LIndsay

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