Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#381 User is offline   eric from trainsim 

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Posted 10 February 2016 - 05:55 AM

View PostGenma Saotome, on 09 February 2016 - 10:42 PM, said:

<ADMIN COMMENT>

Members are requested to let the admins make judgements on what is or is not appropriate. It's their job.

Thanks you.



A post from 9 months age?... ;)

I'd love to have a vertex based forest declaration, but until the game engine can support that, it's still a moot point, and for all the recommendations made about forest objects, has anyone even filed a blueprint?

http://www.elvastowe...post__p__180822

#382 User is offline   Genma Saotome 

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Posted 10 February 2016 - 09:26 AM

View Posteolesen, on 10 February 2016 - 05:55 AM, said:

A post from 9 months age?... ;)



Oh, yeah...wow, it was old. Yeah, way late. I must have been directed to a post on that page and not realized it wasn't current.
:sign_oops:

As for my comment, the request is still the correct one to give so I can't just say nevermind and better late than never is quite a stretch too. How about this: Please continue as you are.
:sign_thanks:

#383 User is offline   steved 

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Posted 10 February 2016 - 06:57 PM

Never have been able to wrap my head around the MSTS Route Editor. I'm going to try my hand it this.
Seeing as how this is more than a minor development, I'm surprised this thread hasn't been stickied.

Steve

#384 User is offline   Goku 

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Posted 10 February 2016 - 07:21 PM

View PostATSF3751, on 09 February 2016 - 08:09 PM, said:

This is wonderful Goku!! When do you expect the next release to be out? Just curious is all?

I hope this month. I need to find few days to finish speedposts, lvcrossings and soundregions.

#385 User is offline   Hamza97 

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Posted 11 February 2016 - 06:35 AM

Pardon me... But where can I download updated Route editor like in post #380...??

And BTW - EXCELLENT progress there Goku.... :sign_rockon:

#386 User is offline   Genma Saotome 

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Posted 11 February 2016 - 04:19 PM

Got a question about what's in this screenshot:
Attached File  b1.jpg (72.52K)
Number of downloads: 7

Why does it say unsupported trackobj?

#387 User is offline   Goku 

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Posted 11 February 2016 - 05:26 PM

You have answer here: http://www.elvastowe...953#entry190953
Properties window says 'unsupported obj' if it can't find properties form for this kind of objects.

#388 User is offline   Genma Saotome 

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Posted 11 February 2016 - 05:52 PM

View PostGoku, on 11 February 2016 - 05:26 PM, said:

You have answer here: http://www.elvastowe...953#entry190953
Properties window says 'unsupported obj' if it can't find properties form for this kind of objects.


Ok. Does the absence of this UI Form mean one cannot copy the rotation from a track and paste the rotation to a static object?



Also, I note that when writing to the .w file your program does not respect ESD_Detail_Level() as found in the objects .sd file. Will that be corrected?

#389 User is offline   Goku 

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Posted 11 February 2016 - 05:58 PM

Yes, level detail support is something to do in the future. At the beginning I wanted to ignore it because I think it is useless feature, but some requested for supporting it.

#390 User is offline   Goku 

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Posted 14 February 2016 - 04:52 PM

Today my editor reaches state where all msts objects can be placed and loaded properly in msts.
Also all terrain options are awailable (except msts re 'V' key holes).

http://i.imgur.com/3MW2iPG.png

http://i.imgur.com/5hFqA3n.png

There is still some work before new release.

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