Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#371 User is offline   conductorchris 

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Posted 07 February 2016 - 08:42 AM

So exciting to see the continued progress!

I will be using this to start building routes. Your contribution of a route-builder is a contribution to make open rails itself viable for the future. A big thing and I'm grateful.

Christopher

#372 User is offline   Lindsayts 

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Posted 07 February 2016 - 12:12 PM

 Goku, on 05 February 2016 - 02:09 PM, said:

Is anywhere function for conversion lat,lon to msts coordinates and vice versa that I can use?


Geotrans is an opensource utility for converting between various co-ordinate systems its avaiblie from..........

http://earth-info.ng...GandG/geotrans/

The docs particularly the programming docs are REALLY first class.\

LIndsay

#373 User is offline   steamer_ctn 

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Posted 07 February 2016 - 02:10 PM

Is it possible for the RE have the capability to make the terrain detail even more detailed then MSTS, ie wire frame sizes even smaller?

In some routes the terrain can appear to be very jagged as the topography is not very smooth. This appears to be the case in very mountainous areas where terrain variations are more dramatic.

Hopefully this would allow better "smoothing" of the terrain consistent with the topography of the route area.

Thanks

#374 User is offline   Goku 

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Posted 07 February 2016 - 02:20 PM

Yes, but it is something to do in the future.

#375 User is offline   Lindsayts 

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Posted 08 February 2016 - 04:05 PM

 steamer_ctn, on 07 February 2016 - 02:10 PM, said:

Is it possible for the RE have the capability to make the terrain detail even more detailed then MSTS, ie wire frame sizes even smaller?

In some routes the terrain can appear to be very jagged as the topography is not very smooth. This appears to be the case in very mountainous areas where terrain variations are more dramatic.

Hopefully this would allow better "smoothing" of the terrain consistent with the topography of the route area.

Thanks


This is something for both the sim itself and the RE, two approachs, the first being to use a finer detail ttle. MSTS and OR use a detail tile aprox 7.8 metres sq, Trainz I believe uses 5 metre square. One has to b care full here as the amount of data goes up by the square of the smallest dimension.

Another rmethod is to have the ability to replace a 7.8 metre sqaure segment of a tile with on of higher say 2x2 or 4x4 detail. This latter is what I have done in my own terrain display program. In my case the detail tiles are 1 minute of lat and long square (1853 metres square at the equator), each tile being 240x240 elements. 25% of these individual element can be replaced by another element of up 4x4 in detail.

Lindsay

#376 User is offline   Jovet 

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Posted 08 February 2016 - 11:36 PM

 Lindsayts, on 08 February 2016 - 04:05 PM, said:

This latter is what I have done in my own terrain display program. In my case the detail tiles are 1 minute of lat and long square (1853 metres square at the equator), each tile being 240x240 elements. 25% of these individual element can be replaced by another element of up 4x4 in detail.

That is an excellent method and idea! Customizable resolution is exactly what a terrain mesh needs. MSTS "does its best" to fake that effect with the Terrain Error scale value, but it isn't fine-grained enough to be really useful or realistic. But a "tile" that can be partially divided to provide parts with extra resolution (ala. trackside) is a very sensible approach.

#377 User is offline   Goku 

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Posted 09 February 2016 - 12:20 PM

New navigation window. Now is possible to use multiple mkr files and jump to any unique named marker. I'll add gpx file support in the future.
Also, soundsource placing.

http://i.imgur.com/JIpOELK.png

#378 User is offline   ATSF3751 

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Posted 09 February 2016 - 08:09 PM

This is wonderful Goku!! When do you expect the next release to be out? Just curious is all?

Brandon

#379 User is offline   SP 0-6-0 

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Posted 09 February 2016 - 08:28 PM

It would be cool to have the tree placement tools that Railroad Tycoon 2 & 3 have. The terrain painting methods were always my favorite. And they are heck of alot faster than Mosaic. Not sure if the little bulldozer terrain height editor would be worth duplicating?

If Goku does not have RT2 or RT3 might be worth checking them out as far as the terrain painting method along with the tree placement utility.

Robert

#380 User is offline   Genma Saotome 

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Posted 09 February 2016 - 10:42 PM

View Posteolesen, on 20 May 2015 - 06:07 AM, said:

... all of which is off topic for this discussion...


<ADMIN COMMENT>

Members are requested to let the admins make judgements on what is or is not appropriate. It's their job.

Thanks you.


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