Elvas Tower: New Route Editor for Open Rails - Elvas Tower

Jump to content

  • 208 Pages +
  • « First
  • 21
  • 22
  • 23
  • 24
  • 25
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#221 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 06 October 2015 - 12:18 PM

 James Ross, on 06 October 2015 - 12:12 PM, said:

Open Rails uses only Tr_Watermark.

So it is wrong with many routes. I saw lots of world files with no trWatermatk but with different StaticDetailLevel. I don't know why if all routes are created using one RE. Maybe because many route builders indeed do world editing by hand - and it is one reason why hand editing in text editor is wrong.

#222 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 06 October 2015 - 01:17 PM

Is here anyone good in math?

I am looking for ultimate solution for dynamic tracks flex and I think I found one:

http://i.imgur.com/ANS8gJ3.png

I have P1, P2, C and D.
I need to calculate A, R1, R2.
I have no idea how to do this ...

#223 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,337
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 06 October 2015 - 05:26 PM

 Goku, on 06 October 2015 - 12:18 PM, said:

So it is wrong with many routes. I saw lots of world files with no trWatermatk but with different StaticDetailLevel. I don't know why if all routes are created using one RE. Maybe because many route builders indeed do world editing by hand - and it is one reason why hand editing in text editor is wrong.



Just because you don't understand the reasoning does not make it wrong.

#224 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 06 October 2015 - 05:33 PM

 Genma Saotome, on 06 October 2015 - 05:26 PM, said:

Just because you don't understand the reasoning does not make it wrong.

??
If OR doesn't use StaticDetailLevel then lots of routes are broken in OR if someone uses lower 'world object density'.

#225 User is offline   That Genset Foamer 

  • Superintendant
  • Group: Status: Inactive
  • Posts: 1,459
  • Joined: 14-September 12
  • Gender:Male
  • Location:Somewhere on the ATSF 4th District
  • Simulator:OpenRails
  • Country:

Posted 06 October 2015 - 06:18 PM

 Goku, on 06 October 2015 - 01:17 PM, said:

Is here anyone good in math?

I am looking for ultimate solution for dynamic tracks flex and I think I found one:

http://i.imgur.com/ANS8gJ3.png

I have P1, P2, C and D.
I need to calculate A, R1, R2.
I have no idea how to do this ...


OOoh, this looks like a Horizontal curve problem in geometric design! I'll see if I can work through it later on tonight.

BTW, you'll want to insert a tangent between the horizontal curves by default. AREMA standards tend to place 30-meter minimums between curves.

#226 User is offline   conductorchris 

  • Vice President
  • Group: Status: First Class
  • Posts: 2,345
  • Joined: 24-March 10
  • Gender:Male
  • Simulator:Open Rails - MSTS
  • Country:

Posted 06 October 2015 - 07:01 PM

AREMA standards did not exist when track was being built 150+ years ago (and it shows).
That doesn't mean placing a tangent by default is a bad idea, but I assume you mean optional!

Goku - if you are correct that your route editor will make text editing unnecessary, terrific, but your biggest help to making a truly awesome editor is listening to your users. That is not to say following their opinion without question, but keeping an open mind will help your result.

From what I can see so far, this DOES look like an awesome editor, or at least a great step forward. I am excited, admiring your work and cheering you on. But the devil is in the details and they can be humbling. Take all the help you can get!

Christopher

Oh, and by the way, I am expecting that your route editor is likely going to be the push to get me into route building.

#227 User is offline   Genma Saotome 

  • Owner Emeritus and Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 15,337
  • Joined: 11-January 04
  • Gender:Male
  • Location:United States
  • Simulator:Open Rails
  • Country:

Posted 06 October 2015 - 07:57 PM

 Goku, on 06 October 2015 - 05:33 PM, said:

??
If OR doesn't use StaticDetailLevel then lots of routes are broken in OR if someone uses lower 'world object density'.



As seen in OR.

Display level 0
Attached File  dl01.jpg (62.35K)
Number of downloads: 28



Display level 10
Attached File  dl02.jpg (63.59K)
Number of downloads: 27

#228 User is offline   Goku 

  • Superintendant
  • Group: Status: Elite Member
  • Posts: 1,785
  • Joined: 12-December 13
  • Gender:Male
  • Simulator:my own
  • Country:

Posted 06 October 2015 - 08:42 PM

 Genma Saotome, on 06 October 2015 - 07:57 PM, said:

As seen in OR.

You use TrWatermatks so everything is ok.
I have some routes with mixed StaticDetailLevel and TrWatermarks inside .w files.

Some progress with signals:

http://i.imgur.com/UWetPSo.png

#229 User is offline   That Genset Foamer 

  • Superintendant
  • Group: Status: Inactive
  • Posts: 1,459
  • Joined: 14-September 12
  • Gender:Male
  • Location:Somewhere on the ATSF 4th District
  • Simulator:OpenRails
  • Country:

Posted 06 October 2015 - 09:21 PM

 conductorchris, on 06 October 2015 - 07:01 PM, said:

AREMA standards did not exist when track was being built 150+ years ago (and it shows).
That doesn't mean placing a tangent by default is a bad idea, but I assume you mean optional!


I was thinking that, actually! Though what'd be cool is if the bearing and location of the endpoints of a flexible dynamic track section could be fixed, and the curve radius and/or added tangents affect all the parameters of the curve. Although that probably requires even more complex algorithms!!!

EDIT: Will get around to working all that mathematic stuff soon, one sec...

#230 User is offline   That Genset Foamer 

  • Superintendant
  • Group: Status: Inactive
  • Posts: 1,459
  • Joined: 14-September 12
  • Gender:Male
  • Location:Somewhere on the ATSF 4th District
  • Simulator:OpenRails
  • Country:

Posted 06 October 2015 - 09:44 PM

Quick questions - what's the order of operations on the second curve? Also, could curve radius be constrained by the user (selecting a design speed or manual input), meaning that only arc and thus arc length need to be computed by the sim?

BTW I stumbled upon this. Wikibooks has a section on the math behind horizontal alignment.

With most

  • 208 Pages +
  • « First
  • 21
  • 22
  • 23
  • 24
  • 25
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users