Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1851 User is offline   Carlo 

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Posted 08 December 2017 - 01:15 PM

Thank you for answering. I tried to delete the activity and to create a new one... and now it works fine! :thumbup3: :thumbup3: :sign_thanks:
In my opinion it was a bug in the activity file I had, now it's all ok: I just completed the activity with a lot of traffic and static trains without any problem!


Just a question, not about the bug.. would it be possible to have the same TSRE graphics in OR? With all the objects shadows and the light effects that look much better than in the game?

#1852 User is offline   Goku 

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Posted 08 December 2017 - 01:20 PM

You can enable "shadows for all" in experimental OR version.
The same graphics in OR is not possible, I think.

#1853 User is offline   Goku 

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Posted 08 December 2017 - 01:48 PM

New version: http://koniec.org/ts...RE5_v0.6948.exe

0.6948

- fixed possible crash when working with loose consists in AE

#1854 User is offline   Carlo 

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Posted 08 December 2017 - 02:37 PM

Thanks.

Yes I have the option enabled, but shadows are only for trains. Hope to see improvements in OR graphics :rolleyes:

#1855 User is offline   Csantucci 

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Posted 08 December 2017 - 11:48 PM

Carlo,
if you enable both Dynamic Shadows and Shadow for all shapes, you should have all objects casting shadows.

#1856 User is offline   Carlo 

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Posted 09 December 2017 - 12:20 PM

Where can I find "Shadow for all shapes" option? I have "Dynamic Shadows" but not the other one, or I don't know where to go :D

#1857 User is offline   Csantucci 

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Posted 09 December 2017 - 12:37 PM

It's present in the latest experimental versions.

#1858 User is offline   Carlo 

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Posted 09 December 2017 - 02:10 PM

Ok, I have the latest version and I set the shadows... wonderful! Thanks!
:sign_thanks:

#1859 User is offline   Goku 

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Posted 09 December 2017 - 03:23 PM

Next version will include DM terrain generation.
It is possible to make DM for whole route using only one button.

https://i.imgur.com/sUSv6OJ.jpg

And works in OR:

https://i.imgur.com/XOgqpWI.png

#1860 User is offline   xavivilla 

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Posted 09 December 2017 - 05:01 PM

Great news :hi: :hi: :hi:

#1861 User is offline   Goku 

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Posted 10 December 2017 - 06:46 AM

And of course you can use all terrain editing tools for distant terrain.

For example maps (OR):

https://i.imgur.com/NH7Zrah.png

Or enable water, hide patches, edit heightmap etc.

DM water works in OR, but it is limited to standard view distance. So, some work needs to be done here.

https://i.imgur.com/N4uwNP2.png

#1862 User is offline   Csantucci 

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Posted 10 December 2017 - 09:10 AM

Great!

#1863 User is offline   conductorchris 

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Posted 10 December 2017 - 10:58 AM

Wow! Super! Great news ideed! Thank you.

#1864 User is offline   railguy 

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Posted 21 December 2017 - 09:34 PM

I have been fighting the AE all afternoon and evening. For the record, I'm running version 0.6947 as an Administrator. Also, a bit of background about me. I am not a route builder. I only make minor route modifications, and few of those. That said, I appreciate the much better route building functionality that the TSRE provides. Without it, I doubt that we would see very many more OR routes. My forte is building activities and I think that I'm pretty good at it. I took a long hiatus from that when OR's functionality pretty much swamped the MSTS AE's abilities to adapt to the new OR features. So, I'm glad that the TSRE Activity Editor is being developed. Unfortunately, while the TSRE AE has a lot of better features than the old MSTS AE, it still is, well, buggy. Here is a list of what does not work or does not work reliably that I've found just in the last couple of days.

-A modified service will not save.

-Saving an activity after re-opening works most of the time, but still fails on occasion.

-After placing a few loose consists, it is necessary to exit the TSRE or, sooner or later, it will crash--probably because it overwhelms the RAM when jumping around in a route to place loose consists.

-Without keeping Windows Explorer open in the background, it is impossible to know what the AE has saved or not saved.

My proposed fixes:

1. The AE should have a saving routine for each separate function--e.g., Services, traffic, etc. AND THE PROGRAM SHOULD SHOW CONFIRMATION THAT THE FILE WAS SAVED. It's not an acceptable solution to have to constantly look in Windows Explorer to see if a file is actually saving or not, or to assume that hitting the "master" save button is correctly saving all the subservient files in the activity--it's not.

2. When an existing activity is selected, the other subservient functions (e.g., services, traffic, etc.) should populate based on what was last saved in the .act file. This would save tons of headaches and mistakes in saving .act files.

3. I see no current reason to combine the file saving function for the AE with that of the TSRE. The only reason that I could think of would be if, as TS20** does, it was possible to add scenery objects that are activity-based. Even that, however, should be taken care of in the AE. There is no reason to disturb the route files while creating or editing an activity--EVER! In fact, the only reason that the RE should even be open during AE work is to allow the user to visually place loose consists.

As I noted in another post, in my prior career I evaluated the functionality and user interfaces of some very complex software and made recommendations to the programmers about how to make the interface more logical and user-friendly (the program used millions of lines of code, saved up to 99 versions PER DAY of a record, and managed data sized well into Terabytes). While I was not a programmer, I was essentially the liaison between the programmers and the users. In that light, I would hope that my observations and suggestions would be given serious consideration. Thanks.

#1865 User is offline   Goku 

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Posted 22 December 2017 - 01:36 AM

Quote

-A modified service will not save.

A step by step example would be nice.

Quote

-After placing a few loose consists, it is necessary to exit the TSRE or, sooner or later, it will crash--probably because it overwhelms the RAM when jumping around in a route to place loose consists.

You are right. But you can set lower textureQuality in settings.txt (in fact the number must be higher than, for example textureQuality = 2 or textureQuality = 4)

Also, I think your TSRE crashed because of loose consist bug and not out of ram. The bug was fixed in http://koniec.org/ts...RE5_v0.6948.exe and you are using 0.6947.

Quote

1. The AE should have a saving routine for each separate function--e.g., Services, traffic, etc.

That is not good option because all the files are connected. So you might end with files out of sync.

Quote

There is no reason to disturb the route files while creating or editing an activity--EVER! In fact, the only reason that the RE should even be open during AE work is to allow the user to visually place loose consists.

Of course there will be solution for this. AE is still in development.

Quote

2. When an existing activity is selected, the other subservient functions (e.g., services, traffic, etc.) should populate based on what was last saved in the .act file. This would save tons of headaches and mistakes in saving .act files.

But .. it works this way. Examples?

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