Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1691 User is offline   Genma Saotome 

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Posted 04 August 2017 - 09:47 AM

 espee, on 03 August 2017 - 03:57 AM, said:

Sorry if this has been asked before, but with 169 pages it's a bit too much to read thru...


<ADMIN COMMENT>
If everyonewould just stop posting to this thread and start posting their questions/problems to new threads it would be VASTLY easier for everyone to find out if your own issue has already been addressed.


#1692 User is offline   WaltN 

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Posted 04 August 2017 - 11:39 AM

 Genma Saotome, on 04 August 2017 - 09:47 AM, said:

<ADMIN COMMENT>
If everyonewould just stop posting to this thread and start posting their questions/problems to new threads it would be VASTLY easier for everyone to find out if your own issue has already been addressed.


I agree. I gave up on that too. Perhaps, if Goku started a thread just for his announcements and he enforced it, he would be happy with that. Then all those with problems could post new topics for each problem. That would be manageable for me as long as all the topics were under the "Route Editing Software" umbrella.

#1693 User is offline   Goku 

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Posted 05 August 2017 - 12:00 PM

 WaltN, on 04 August 2017 - 03:54 AM, said:

I ask only that you hold off on your performance prognostications until Goku gets a chance to comment on my problem.

It has nothing to do with performance. If you don't like current behaviour of camera movement, you have to wait for new settings options.

#1694 User is offline   WaltN 

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Posted 05 August 2017 - 04:29 PM

That performance has nothing to do with my problem has been my assertion from my original post. I'll wait. In its present form, it's unusable now for shaky old farts like me.

#1695 User is offline   Goku 

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Posted 11 September 2017 - 07:14 AM

I began working on path support in TSRE. It is needed for activity service and traffic calculations. It's still lots of work to do.
On the other hand, event editing is easy to do. No complicated files or data structures dependencies.

http://i.imgur.com/kwb5Nml.png

#1696 User is offline   Goku 

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Posted 15 September 2017 - 07:19 AM

In next version it will be possible to jump to route stations from TDB:

https://i.imgur.com/qId7s4K.png

#1697 User is offline   Goku 

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Posted 15 September 2017 - 07:32 AM

And if someone has a ultra vide screen, it's possible to enable both Object and Terrain Tools:

https://i.imgur.com/PY7Meol.png

#1698 User is offline   Metro4001 

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Posted 15 September 2017 - 03:46 PM

 Goku, on 11 September 2017 - 07:14 AM, said:

I began working on path support in TSRE. It is needed for activity service and traffic calculations. It's still lots of work to do.
On the other hand, event editing is easy to do. No complicated files or data structures dependencies.

http://i.imgur.com/kwb5Nml.png


This is beautiful. Thank you!

#1699 User is offline   xavivilla 

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Posted 16 September 2017 - 01:42 AM

View PostGoku, on 15 September 2017 - 07:32 AM, said:

And if someone has a ultra vide screen, it's possible to enable both Object and Terrain Tools:

https://i.imgur.com/PY7Meol.png


And for those who have two monitors, they could be released as windows? so would a monitor with the world and the other monitor with tools.

#1700 User is offline   Csantucci 

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Posted 16 September 2017 - 11:34 AM

Nice that things are progressing!

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