Elvas Tower: New Route Editor for Open Rails - Elvas Tower

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New Route Editor for Open Rails Build routes without msts Rate Topic: -----

#1571 User is offline   vince 

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Posted 07 March 2017 - 02:52 PM

View PostGoku, on 07 March 2017 - 11:37 AM, said:


Goku,
Thanks for new version.
I have a request and a suggestion.
++ A request.
You use Ctrl+Q to toggle auto or manual TDB add. Could we have an indicator for this?
A small notation at bottom of screen would do fine.
An indicator for ALL toggled controls would be hugely useful for keeping track of the editor state.

++ And a suggestion: Using these roads to set terrain (wonderful feature!) could you have the distance between road and terrain when using the 'F' key be about 1cm larger?
There is a lot of terrain bleed through from more than 50m view distance in the editor and a bit more clearance would fix that.
I have not looked at this in OR.

regards,
Vince
edit: deleted snapper problem. Will post better details and pics to make problem clear for understanding. V

#1572 User is offline   vince 

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Posted 07 March 2017 - 08:56 PM

Hi Goku,

Disappointing news.
When installing snapable road sections they fail to snap after crossing a tile border.

Picture 1. here I have installed the first 50m section.

Attached File  SNAP01 (Custom).jpg (133.55K)
Number of downloads: 9

Picture 2. Here I have installed the second 50m section correctly snapping to the first.
Attached File  SNAP02 (Custom).jpg (130.46K)
Number of downloads: 9

Picture 3. Here I have placed the third 50m section which as you can see, refuses to snap to the second placed.

Attached File  SNAP03 (Custom).jpg (133.56K)
Number of downloads: 8

Note the red tile border; The second placed road section crosses the border.
The pointer (cursor) was positioned in exactly the same position on the target for each placement.
Quite puzzling yes?

regards,
vince

#1573 User is offline   Goku 

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Posted 07 March 2017 - 10:46 PM

Yes, this is known issue and will not be fixed in near future.

#1574 User is offline   cnw_fan 

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Posted 08 March 2017 - 05:10 AM

View PostGoku, on 07 March 2017 - 10:46 PM, said:

Yes, this is known issue and will not be fixed in near future.

Too bad it can't be fixed sooner. It is a annoying problem but it is livable.

#1575 User is offline   StationWhere 

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Posted 08 March 2017 - 07:06 AM

Hello Goku.
Thank you for the 0.69 release.... Many features to experiment for me.
About View Menu, I would propose that you replace HIDE TERRAIN SHAPE by HIDE TERRAIN TEXTURE. No?

Now about my last question :

View PostGoku, on 07 March 2017 - 11:54 AM, said:

Making gaps is well described here: http://koniec.org/tsre5/reterrain.html
In 0.69 is easy way to fill all gaps. Use button in terrain properties window (on the left).
I encounter some difficulties....
I do not find TERRAIN PROPERTIES WINDOWS.on the left of the sreen...
Perhaps I do not understand your explanation...
Thank you for your attention

Attached File(s)

  • Attached File  GAP0.JPG (192.76K)
    Number of downloads: 5


#1576 User is offline   Goku 

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Posted 08 March 2017 - 12:23 PM

Select terrain patch like other objects. Press E or Select button.

#1577 User is offline   vince 

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Posted 08 March 2017 - 07:22 PM

View PostGoku, on 08 March 2017 - 12:23 PM, said:

Select terrain patch like other objects. Press E or Select button.

Hi Goku,
Where do I find the button marked 'Select'?

thanks,
vince

edit:punctuation

#1578 User is offline   vince 

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Posted 08 March 2017 - 09:44 PM

Hi Goku,

A while back I ask you to provide a way to set the track Elevation in degrees. You said you would do this. Meanwhile I have been struggling with setting the track elevation with the two notations you provided and their operation does not make sense to me.

Example:
++1. I place a track section A1t120r20d.s, X to flip curve, and I want a 0.26% grade (0.150 degree slope).
++2 In the 0/00 field I type in first a 2, track raises a little, type in ' . ' (decimal point) and the track UNEXPECTEDLY raises more than the first time. I'm pretty sure typing a decimal point should not raise track elevation. No?
Now I type in the last digit 6 . . . field shows 2.6 and the track raises again.
Now deselect and then re-select the track . . .Elevation field shows a 14.5996% grade!

TYPED IN 2.6 IN ELEVATION FIELD
Attached File  GRADIENT01.jpg (318.03K)
Number of downloads: 11
RESELECT AND NOW ELEVATION SHOWS 14.5996%
Attached File  GRADIENT02.jpg (335.21K)
Number of downloads: 6
Your Elevation display does not match either MSTS or OR. MSTS I could care less but PLEASE notate (label) your Elevation display the same as Open Rails does in the Track Monitor display.

All I want is a stretch of curved track at a gradient of 0.26% which is 0.150 degrees.
Please tell me how to do that. What should appear in the Elevation field
?
Okay I see there's a bug with flipped track going wacko but please have the display show as Open Rails does.
Your % calculation seems to be suffering from a misplaced decimal point where TSRE 5.0 Elev. shows as 0.5 in OR.


regards,
vince

edit new info: This only fails when I use the X key to flip the curve.
more: It fails on ANY track that I flip. I used a 20m Strt track and it too ended up with 14.5669% Elevation.
vince


#1579 User is offline   Goku 

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Posted 09 March 2017 - 01:23 PM

Quote

Your % calculation seems to be suffering from a misplaced decimal point where TSRE 5.0 Elev. shows as 0.5 in OR.

Explained 10000000000000 times. Its permille not percent!
Explained to you too, several times. How old are you that you don't remember. Why I need to explain it every month?

#1580 User is offline   longiron 

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Posted 09 March 2017 - 02:22 PM

Attached is a pdf of excel spreadsheet that does the conversion between MSTS gradient inputs and TSRE 1 in xxx inputs. Hope this is helpful. It was to me.I can always up load to file library.

Attached File(s)



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