New Route Editor for Open Rails Build routes without msts
#1501
Posted 15 February 2017 - 02:22 PM
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Here is how TSRE looks for me now (note that I put this image through photoshops "save for web" feature to reduce it's size, you you probably won't see the full dots per inch.) TSRE_ConnRiver-Better.jpg (1.64MB)
Number of downloads: 60:
#1502
Posted 15 February 2017 - 02:25 PM
Also it may be good for you to set in settings txt:
oglDefaultLineWidth = 2
#1503
Posted 15 February 2017 - 02:32 PM
- you can now PUT png or other texture on terrain and it will be auto converted to TERRTEX ACE texture.
#1504
Posted 15 February 2017 - 04:03 PM
Goku, on 15 February 2017 - 02:20 AM, said:
That is fine. I just wanted to make sure you are aware of the issue.
Goku, on 15 February 2017 - 02:20 AM, said:
See this and/or this to start.
#1505
Posted 15 February 2017 - 04:15 PM
I changed type of the windows to Qt::Tool.
#1506
Posted 15 February 2017 - 04:28 PM
Goku, on 15 February 2017 - 04:15 PM, said:
I changed type of the windows to Qt::Tool.
Ahh, I was aiming for C#/WPF there, but glad I could help.
#1507
Posted 15 February 2017 - 04:54 PM
#1508
Posted 15 February 2017 - 05:14 PM
I see that by putting a composition in your activities editor, this is represented with all vehicles rotated 180 degrees. Please observe the steam locomotives.
Attached File(s)
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EditorComposi.jpg (86.17K)
Number of downloads: 24 -
EditorActivi.jpg (325.39K)
Number of downloads: 25
#1509
Posted 15 February 2017 - 05:23 PM
#1510
Posted 15 February 2017 - 05:27 PM
Christopher