Elvas Tower: SOLVED: Lost my freight and a wag file somewhere along the way... - Elvas Tower

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SOLVED: Lost my freight and a wag file somewhere along the way... Rate Topic: -----

#21 User is offline   coalshoveleggs 

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Posted 08 May 2015 - 09:06 PM

View Postlineman, on 08 May 2015 - 08:59 PM, said:

The cabooses use Bazza motion to simulate rocking on the rails. Therefore the need for the engine file for the motion to work in the sim. Copies of the non-motion wag files could be made if the motion is not wanted for the engine file cabooses.

So why is it that the sim cant get by without the wag for sound?

#22 User is offline   captain_bazza 

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Posted 08 May 2015 - 09:39 PM

Even into its second decade, MSTS can throw a curved ball at you! It's a long time since I dabbled with the 2 cabooses. I'll have a look for them, they had WAGs later on.

Cheers Bazza.

#23 User is offline   coalshoveleggs 

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Posted 09 May 2015 - 07:19 AM

View Postcaptain_bazza, on 08 May 2015 - 09:39 PM, said:

Even into its second decade, MSTS can throw a curved ball at you! It's a long time since I dabbled with the 2 cabooses. I'll have a look for them, they had WAGs later on.

Cheers Bazza.

thanks Capt.
Normally id say screw-it, but these are still the best little booses on the web...

#24 User is offline   captain_bazza 

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Posted 10 May 2015 - 07:19 AM

You have a PM, with zip.

Cheers Bazza.

#25 User is offline   coalshoveleggs 

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Posted 10 May 2015 - 08:31 AM

Many Thanks Capt...im pretty much stuck on your work---theres not much of an alternative once youve run your units... hats off---

#26 User is offline   coalshoveleggs 

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Posted 10 May 2015 - 09:09 AM

Bummer its a no-go---still get the error, should i try running bin?

thanks for your efforts Capt...your a trooper

For now im running a box car full of Pabst up the hill to the boys at the top of Cpass---thell be all smiles...

#27 User is offline   captain_bazza 

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Posted 12 May 2015 - 06:43 PM

Hmmm, I wonder if it's to do with the location of the soundFX and it's located where the ENG is telling it to look. I pulled some tricks using the ENG for the ((BazzaMotion)) including the sound, so it's come back to haunt me. Trouble is that it all took place nearly a decade ago....:jawdrop2: I'm sure there are some ENG replacement WAGs floating around.

Thanks for the compliment. I just sorry that otherwise it's temporarily turned to custard for you.

Cheers Bazza.

#28 User is offline   coalshoveleggs 

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Posted 12 May 2015 - 08:39 PM

View Postcaptain_bazza, on 12 May 2015 - 06:43 PM, said:

Hmmm, I wonder if it's to do with the location of the soundFX and it's located where the ENG is telling it to look. I pulled some tricks using the ENG for the ((BazzaMotion)) including the sound, so it's come back to haunt me. Trouble is that it all took place nearly a decade ago....:jawdrop2: I'm sure there are some ENG replacement WAGs floating around.

Thanks for the compliment. I just sorry that otherwise it's temporarily turned to custard for you.

Cheers Bazza.


Capt Bazza,
I think ive got the cure---working on it now...4 am

#29 User is offline   coalshoveleggs 

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Posted 13 May 2015 - 03:02 AM

CALL OFF THE DOGS!!!

I have the fix for tender box and caboose sound 14 error files...

Enter wag/eng file and change existing with... Sound ( "genfreightwag3.sms." )

3 is somehow defalt...it fixed my tender errors as well as all boose errors---they are NOW ALL USEABLE!

Thanks for all your help Capt...case closed--- please put a SOLVED on my thread title...Thanks again

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