Elvas Tower: Demo Model 1 - Elvas Tower

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Demo Model 1 Rate Topic: -----

#11 User is offline   James Ross 

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Posted 17 April 2015 - 01:22 PM

I just did a quick check, and it's not actually caused by the zbias to avoid flickering ballast. That means it may be much harder, perhaps even unrealistic, for us to fix.

#12 User is offline   RTP 

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Posted 17 April 2015 - 04:48 PM

I tried the patch with curious results.

Really, I prefer no superelevation, no grey, no flickering and no narrow gauge tracks.

Regards.

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#13 User is offline   Csantucci 

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Posted 17 April 2015 - 11:13 PM

Sorry RTP, I uploaded the wrong .zip file. Pls. try again with the .zip file I have attached now in my previous post.

#14 User is offline   JohnnyS 

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Posted 18 April 2015 - 12:46 AM

View PostCsantucci, on 17 April 2015 - 11:13 PM, said:

Sorry RTP, I uploaded the wrong .zip file. Pls. try again with the .zip file I have attached now in my previous post.


Hi Carlo,

Thanks for your work, another very useful addition to the project. Is the track profile manual by WaltN available to read somewhere? Would it also not be a good idea to make the existing track profiles for non-standard track systems available for download via the Open Rails website? Not everyone who uses OR is a member of ET. There is a US Scalerail profile by _o_OOOO_oo-Kanawha in addition to your own UKFS.

Best regards,
John.

#15 User is offline   markus_GE 

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Posted 18 April 2015 - 02:05 AM

Maybe such track profile should be properly uploaded to our file library here, and be referenced in a central "Existing Track Profiles" thread? That would make locating and organizing things a little easier than having to look through threads on end or keep asking the same questions every time you´re looking for something.

Opinions?

Cheers, Markus

#16 User is offline   James Ross 

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Posted 18 April 2015 - 02:55 AM

View PostJohnnyS, on 18 April 2015 - 12:46 AM, said:

Thanks for your work, another very useful addition to the project. Is the track profile manual by WaltN available to read somewhere? Would it also not be a good idea to make the existing track profiles for non-standard track systems available for download via the Open Rails website?

If you download the Testing Version source from the website, it's in Source\Documentation. It's meant to be in the Testing Version program download too but something's not working right with that process right now.

We have thought about putting the pre-made profiles on the website too, but no decisions yet. It's probably the best place to put them though.

#17 User is offline   James Ross 

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Posted 18 April 2015 - 03:17 AM

View PostJames Ross, on 18 April 2015 - 02:55 AM, said:

If you download the Testing Version source from the website, it's in Source\Documentation. It's meant to be in the Testing Version program download too but something's not working right with that process right now.

Seems to be fixed now, so there's an updated zip on the website which has the program and all the documentation.

#18 User is offline   JohnnyS 

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Posted 18 April 2015 - 04:32 AM

View PostJames Ross, on 18 April 2015 - 03:17 AM, said:

Seems to be fixed now, so there's an updated zip on the website which has the program and all the documentation.


OK, thanks very much.

#19 User is offline   RTP 

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Posted 18 April 2015 - 05:24 AM

Mr. Santucci:

After testing, the narrow track dissapeared. OK.


Mr. Ross:

The flicker, with or without superelevation is horrendous.

In my opinion, all the track display strategy must be reworked-redesigned.
Of course, this is an enormous lot of work todo, but this trouble, is, perhaps the most important one at this stage of development of OR:

Incidentally:
Remember:
The spawned cars, and many other objects does not cast shadows.

Perhaps is a related problem.

Regards and good luck.

#20 User is offline   James Ross 

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Posted 18 April 2015 - 05:40 AM

View PostRTP, on 18 April 2015 - 05:24 AM, said:

The flicker, with or without superelevation is horrendous.

In my opinion, all the track display strategy must be reworked-redesigned.

This track is poorly constructed, something we established previously (it's quite well known that putting coplanar surfaces close together is a bad idea), and the flickering is caused, AFAICT, by the limited precision available in the graphics card depth buffer. We're not doing anything wrong, as best I can tell, so please try and be more constructive.

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