Elvas Tower: London & Port Stanley V-301 - Elvas Tower

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London & Port Stanley V-301 Brakes on Motor Cars 12 & 14 Rate Topic: -----

#11 User is offline   GTADon 

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Posted 20 January 2015 - 09:32 AM

Hello again, I have made some unusual progress on the brake issue.

I still had a problem with them not releasing properly even after the changes I made to the script. While rumbling along at 100% throttle, 22% brake force still on, I hit a combination of "Shift-/" and they magically released! I found in F1 info pane that the / was for BailOff engage and disengage. So I tried it with the Shift key and they released fully, so now I could carry on to the beach.

It was Car #2 that was bringing up errors, although I could not see what differences there were in the Eng files of it and #4, they look identical and the predominant features were the same as well in the Eng files, I copy and pasted the Eng file from #4 into #2, changing only the #4 to #2 where necessary. Now the errors are gone from both ConBuilder as well as OR and RR.

#12 User is offline   vince 

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Posted 20 January 2015 - 11:33 AM

View PostGTADon, on 20 January 2015 - 09:32 AM, said:

Hello again, I have made some unusual progress on the brake issue. ............snip.......................... I hit a combination of "Shift-/" and they magically released! ...................................snip............................."

Just a heads up:
'SHIFT + /' is documented as "Initialize Brakes" in the Help (F1) Panel

regards,
vince

#13 User is offline   GTADon 

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Posted 21 January 2015 - 09:33 AM

Yes, now I know what that means...................LOL

I am still getting used to all the different little things in OR that MSTS doesn't have available. I am older and my mind doesn't work the way I want it to all the time, I forget easily. OR/MSTS helps me relax and concentrate on the run I am doing.

Thank you all for a great experience.

#14 User is offline   Train-a-Mania 

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Posted 30 December 2020 - 09:22 AM

As the Project Coordinator for V3, I'd like to provide clarity and ressurect this topic to see if we can make this route and stock fully OR compatible.

The invisocar was added purely for sound effects. I liked that it added track noise both internally and externally. I'd like to see how to make it functional if possible without interfering with the physics of the rest of the train.

Has anyone else found the best method of fixing the brakes and invisocar?

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