ORTS Freight Car Physics - Friction ?
#1
Posted 17 December 2014 - 05:15 AM
Working on optimizing some of my projects for OR...
Question - I found an example where we include "Davis Coefficients" with the friction settings in ENG/WAG files... I'm assuming we should include the ORTSDavis_A, ORTSDavis_B, and ORTSDavis_C values in both ENG/WAG files to improve OR performance ? I'm also assuming the vehicle of choice to calculate friction values is still FCALC2 ? So - with FCALC2 I noticed that the Davis Coefficient values change dramatically when switching between US and Metric units - however - no unit of measure is included in FCALC2 - in addition - the example I found of an ENG file that includes these values also does not include a unit of measure...
We're probably using the "Metric" setting and no unit is required ?
While FCALC grabs the speed from the ENG file for locomotives - the WAG files do not have a value for this - should I leave the speed set to the default "0" in FCALC2 for proper results with WAG/Freight Cars ?
Any help - much appreciated...
Regards,
Scott
#2
Posted 17 December 2014 - 07:46 AM
I have done much work though with the imperial davis equations given with the Fcalc2 docs (there are other sources) mostly with passenger vehicles including DMU's, results equate well with reality.
Lindsay
#3
Posted 17 December 2014 - 10:46 AM
Thanks for responding - yeah - I think I mucked it up as well... My test is a new very large Consolidation - similar to the Western Maryland H9's except mine have that extra wide firebox for Anthracite - I think I have the physics on the locomotive and tender - plausible (my very first physics setup on my own)- so I tried using FCALC2 to set up (40) 67 ton hoppers on level track... Before FCALC2 and the respective Davis values - I could start the train fine - after no dice... What started me down this road - is it seemed there wasn't quite enough resistance on a the test train - as even when going up a moderate grade - if I let off the throttle - it would coast for ever - nothing scientific - just the seat of my pants feel...
I'll revisit...
Do you think these David values should be included - or - just stick to the MSTS values ?
I was using Bob's "Plainsman" car physics to start with...
Regards,
Scott
#4
Posted 17 December 2014 - 01:55 PM
I use this set to test steam traction, in particular starting TE. I don't have a large WM 2-8-0, but I do have the old consol to play with. Two of those in top'n tail will shift my 40 cars with no problems.
My ORTS friction for this car is
ORTSDavis_A ( 222.5 )
ORTSDavis_B ( 1.5 )
ORTSDavis_C ( 0.057073 )
ORTSBearingType ( Roller )
That gives me a starting friction figure of 7811 for each car.
#5
Posted 18 December 2014 - 02:48 AM
scottb613, on 17 December 2014 - 05:15 AM, said:
All vehicles should have "friction" properties assigned to them for realism.
scottb613, on 17 December 2014 - 05:15 AM, said:
That is a personal choice, FCalc makes it easier to calculate, but you could also hand calc them if you want.
scottb613, on 17 December 2014 - 05:15 AM, said:
We're probably using the "Metric" setting and no unit is required ?
By default OR assumes metric units, if imperial units are used then, you would need to enter the imperial units into the Davis parameters in the ENG file.
FCalc uses metric units as input and provides metric units as output. Note: I believe that metric tonnes are used as input.
Note also that the metric and imperial formulas are different. See the FCalc document for example metric formulas. See the reference on the bottom of my friction page for an example imperial resistance (friction) formula.
scottb613, on 17 December 2014 - 05:15 AM, said:
See the FCalc documentation for a discussion on the impact of speed, based upon my interpretation, any speed under 60mph is probably not worth trying to set.
#6
Posted 18 December 2014 - 04:17 AM
Thanks for the additional feedback - LOL - calculating the values by hand is probably beyond the scope of what I'm willing to do...
:I-Agree:
Ahh - "Metric Tons" - I've been calculating "Short Tons" where I needed a value - I'll correct that...
I'll try your values as well Mervyn - thanks...
Let me play with this some more...
Appreciate the help...
:oldstry:
Regards,
Scott
#7
Posted 19 December 2014 - 12:31 PM
FrictionForceN = DavisAN + FrictionSpeedMpS * (DavisBNSpM + FrictionSpeedMpS * DavisCNSSpMM);
That means you need to adjust your Davis coefficients determined for meters per second. Since Davis formula is an empiric equation based on measurements usually in some general speed unit such as mph or kmph, this adjustment is necessary. Eg., if your DavisB component is 1000 and if it was measured with km/h, you should use 3600 instead to keep the result in Newtons at the same level.
One more thing: Davis formula has many forms, e.g.:
ForceN = DavisAN + SpeedMpS * DavisBNSpM + SpeedMpS * SpeedMpS * DavisCNSSpMM
Result would be very different. If you are using these values, just be sure about what you are using.
King regards,
Matej
#8
Posted 19 December 2014 - 03:03 PM