Initialize Air Brakes Function Times Out??
#1
Posted 10 November 2014 - 05:59 PM
Can this feature be left on? :(
#2
Posted 10 November 2014 - 09:46 PM
I ask because would it be possible to provide an switching/shunting option to move cars without air? Select the option when desired, normal operation would be off except when switching ops were the order of the day.
#3
Posted 10 November 2014 - 11:17 PM
R H Steele, on 10 November 2014 - 09:46 PM, said:
I ask because would it be possible to provide an switching/shunting option to move cars without air? Select the option when desired, normal operation would be off except when switching ops were the order of the day.
Oh yeah, very much so. Cars are switched in yards and moved around in switching moves out on the line without air on them as a normal practice, using the engine brakes to control the cars. Once the train is put together and ready to roll then the air hoses are hooked up and the automatic air cut in for road operation. The only time you would use air on the cars for switching is if you were working long cuts, like unit coal, and on a gradient. Air would then be cut in for safety purposes but for the most part switching is done with free rolling cars with handbrakes used when cars need to be parked.
As an example, I just ran a Fall stock run on the RGS. I took ten empty stock cars to Lizard Head Pass where there were already five stock cars on the tail of the wye by the stockpens. Once there I simulated loading those fifteen cars with sheep, moving them back and forth between the siding in the snowshed and the sheep ramp on the 7 car long wye tail. All of those moves would have been done after the cars were bled of air and free rolling. Cuts would be set out on the siding with a handbrake set and the locomotive would move air-less, free rolling cars to the stockpens using Independent (Locomotive) brakes to spot the cars for loading.
Having to hook up the air hoses. and pumping air to get the cuts of cars to move, significantly and unprototypically delayed the operations. First couple of moves I could use the initialize feature but then I'd lose it and have to save - taking a loooong time 'cuz I was 8 or so hours into the operation - and then restart to recover the feature and continue loading sheep.
So yeah, either an initialize feature that remained active or a dedicated switching mode would be appreciated.
In the "ye olde sim" the cars set out on sidings or dropped somewhere acted as though their handbrakes were set. Once connected this hand brake set would come off and the car would be free to roll as directed by the locomotive. I hate to bring up what happened in that "other" simulator, but THAT would be my preferred situation.
I do like the extra and prototypical step of having to hook up the air on the cars in order to use the brakes but they should freely roll once coupled and the hoses be hooked up when the train is back together and ready to depart. :Neeeedsleeep:
#4
Posted 11 November 2014 - 08:41 AM
Sounds like something the OR team should look into, especially with the ramp up to V1.0. There are a whole lot of switching activities available and all the activity templates involve switching.
Maybe you should post a bug.
#5
Posted 13 November 2014 - 10:35 PM
This "feature" has been with OR for as long as I have been playing with it, i.e. several months. I tried looking through the bug tracker to see whether this had been reported, but I can't find stuff in that.
Regards,
Peter.
#6
Posted 13 November 2014 - 11:55 PM
KiwiPeter, on 13 November 2014 - 10:35 PM, said:
This "feature" has been with OR for as long as I have been playing with it, i.e. several months. I tried looking through the bug tracker to see whether this had been reported, but I can't find stuff in that.
Regards,
Peter.
I've had all of those things happen Peter and I plan to send in a bug but right now I can't get the #$%@& thing to do it so I can send in a log file with the issue present! It's been working like it is supposed to and not screwing up, but I'll keep switching and see what happens. If you can pop off a bug report that would be great 'cuz it sounds like it's playing games with your head as well! LOL! :bigboss:
#7
Posted 14 November 2014 - 12:35 PM
We'll see what the gurus can come up with. :bigboss:
#8
Posted 19 November 2014 - 10:47 PM
Perhaps an option in the F9 window would accomplish something -- perhaps, a switching operation added to the list of options in the F9 window that accomplished this: "all cars no air, emergency brake off."
So when the engine coupled to the cars you could open F9 click on the option and move the cars. Too complicated?
#9
Posted 19 November 2014 - 10:50 PM
Yes, cars are switched in America and shunted in England and Australia.
This bug was discussed here about 6 months ago.
cheers