Elvas Tower: New particle emitter... smoke looks odd - Elvas Tower

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New particle emitter... smoke looks odd Rate Topic: -----

#1 Inactive_deibid_*

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Posted 20 September 2014 - 12:11 AM

The new particle emitter implemented in 2492 makes smoke look odd... it is more random, fair enough, but it did look much better and realistic to me in the previous version. I admit this is quite subjective, so I´d like you all to give your opinions on this.

#2 User is offline   markus_GE 

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Posted 20 September 2014 - 10:06 AM

Wait a little - what all did the new code change? Did it change things for all loco classes, or just for steam (since it was discussed RE steamer smoke)?

EDIT: Not asking because of problems I encountered, but because of me currently in coding of a revision of my DPU program).

Cheers, Markus

This post has been edited by markus_GE: 21 September 2014 - 12:53 AM
Reason for edit:: Add more info


#3 User is offline   Monty 

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Posted 20 September 2014 - 05:06 PM

I have to agree. I had all my smoke settings adjusted to where they looked great ( I run diesel only ) but have found that with the latest version of OR that smoke does not look right. It has gone to puffs of smoke instead of the nice fading show of smoke. I have gone back to a previous version (2359) of OR that I was running and all is back to normal. Cheers Ziggy

#4 Inactive_deibid_*

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Posted 21 September 2014 - 12:44 AM

Another issue is this, you see the after and before difference, steam smoke is floating far up above the engine :

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#5 User is offline   copperpen 

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Posted 21 September 2014 - 01:26 AM

The particle emitter code is not yet finished. The height of the steam smoke is still a problem which needs to be sorted out. Bringing it back down reveals another problem, the smoke source moves backwards with speed increase, so that has to be dealt with as well. Sorting these problems out takes time, but it will be dealt with eventually.

There is only one set of emitter code for both steam and diesel, but the code that triggers the particle emitter for steam is contained within the steamlocomotive.cs and as such should not be affecting diesel. What will affect diesel is making changes to the particle emitter code itself.

#6 Inactive_deibid_*

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Posted 21 September 2014 - 02:00 AM

Ok, glad to know is just a case of wip, just found it odd that it looks worse than it did before. Knowing how all has developed so far I look forward to the "ultimate smoke"

#7 User is offline   copperpen 

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Posted 21 September 2014 - 05:33 AM

Just tried the latest offering and now diesel smoke emitter location moves rearwards as speed increases. I have observed smoke coming from locations 2 carlengths behind the locomotive running at 38 mph. As the train is slowed down, the smoke gradually returns to the proper location on the locomotive.

Running this set again, smoke stayed with the engines, but the lift from the emitter location is very high and jumps up and back down with throttle increases. X2508

#8 User is offline   R H Steele 

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Posted 21 September 2014 - 10:48 AM

Same observed here. Also observed by Rouge in this post http://www.elvastowe...es-to-the-rear/

#9 User is offline   gpz 

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Posted 21 September 2014 - 10:55 AM

The issue arised in r2492.
Reverting line 383 of ParticleEmitter.cs to its original content
Vertices[vertex + j].StartPosition_StartTime = new Vector4(position, currentTime);

stops this behavior, although it is still wrong in some way, visible at steam locomotives with high initial smoke speed.

#10 User is offline   atsf37l 

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Posted 21 September 2014 - 05:10 PM

In the "Not Only That" category, we seem to have lost whistle and cylinder cock steam in this last iteration. ;)

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