New particle emitter... smoke looks odd
#1 Inactive_deibid_*
Posted 20 September 2014 - 12:11 AM
#2
Posted 20 September 2014 - 10:06 AM
EDIT: Not asking because of problems I encountered, but because of me currently in coding of a revision of my DPU program).
Cheers, Markus
This post has been edited by markus_GE: 21 September 2014 - 12:53 AM
Reason for edit:: Add more info
#3
Posted 20 September 2014 - 05:06 PM
#4 Inactive_deibid_*
Posted 21 September 2014 - 12:44 AM
#5
Posted 21 September 2014 - 01:26 AM
There is only one set of emitter code for both steam and diesel, but the code that triggers the particle emitter for steam is contained within the steamlocomotive.cs and as such should not be affecting diesel. What will affect diesel is making changes to the particle emitter code itself.
#6 Inactive_deibid_*
Posted 21 September 2014 - 02:00 AM
#7
Posted 21 September 2014 - 05:33 AM
Running this set again, smoke stayed with the engines, but the lift from the emitter location is very high and jumps up and back down with throttle increases. X2508
#8
Posted 21 September 2014 - 10:48 AM
#9
Posted 21 September 2014 - 10:55 AM
Reverting line 383 of ParticleEmitter.cs to its original content
Vertices[vertex + j].StartPosition_StartTime = new Vector4(position, currentTime);
stops this behavior, although it is still wrong in some way, visible at steam locomotives with high initial smoke speed.
#10
Posted 21 September 2014 - 05:10 PM