Elvas Tower: Western Pacific's 3rd Subdivision by 3DTrains - Elvas Tower

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Western Pacific's 3rd Subdivision by 3DTrains Rate Topic: -----

#1 User is offline   Fablok 

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Posted 09 August 2014 - 02:56 PM

Guys look at this log. Those errors show up in shunting activities. What could be the problem ? Log below.

<<Admin Edit>>

Attachment deleted for being 17+mb.

Please do not attach such large text files. For errors, a subset will do. If you must post the entire log and it is large, please zip it into an archive.


#2 User is offline   engmod 

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Posted 09 August 2014 - 03:43 PM

Those cars are low poly cars and have incomplete .eng files.
Nothing to worry about.

cheers

#3 User is offline   Genma Saotome 

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Posted 09 August 2014 - 05:01 PM

Quote

Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in D:\MSTS\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString03.wag:line 37


Obviously there is something not expected on line 37 of that .wags file. W/o seeing the actual line I can say that '/m/s' is a unit of measure and so one possible answer is there is probably some white space located between the numeric value and that unit of measure. OR should not be having a problem with that... but it does. And so a simple fix is for you to edit the file to remove however many black characters there are between the value and the unit.

#4 User is offline   engmod 

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Posted 09 August 2014 - 05:24 PM

Or if unsure, post one of the wag files here.
My files do not give the error.

cheers

#5 User is offline   Fablok 

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Posted 10 August 2014 - 02:58 AM

Thanks. Big beer to all of You :) I will fix those wags/engs.
Here is one of wags of those strings.

Quote

SIMISA@@@@@@@@@@JINX0D0t______

Wagon ( GX-LPBoxString01
Type ( Freight )
WagonShape ( GX-LPBoxString01.s )
Size ( 3.1m 4.52m 100m)
Mass ( "540t" )
WheelRadius ( 33in/2 )
InertiaTensor ( Box (3.1 4.52m 99m) )
Coupling (
Type ( Automatic )
Spring (
Stiffness ( 1e6N/m 5e6N/m )
Damping ( 1e6N/m/s 1e6N/m/s )
Break ( 5.1e7N 5.1e7N )
r0 ( 20cm 30cm )
)
Velocity ( 0.1m/s )
)
Buffers (
Spring (
Stiffness ( 1e6N/m 5e6N/m )
Damping ( 1e6N/m/s 1e6N/m/s )
r0 ( 0m 1e9 )
)
Centre ( 0.5 )
Radius ( 1 )
Angle ( 0.5deg )
)

Adheasion ( 0.2 0.4 2 0 )
DerailRailHeight ( 4cm )
DerailRailForce ( 1350t )
DerailBufferForce ( 400kN )
NumWheels ( 24 )
Friction (
1/m/s 0 1mph 1N/m/s 1
5.1N/rad/s 1 -1rad/s 0 1
)

BrakeEquipmentType( "Handbrake, Triple_valve, Auxilary_reservoir, Emergency_brake_reservoir" )
BrakeSystemType( "Air_single_pipe" )
MaxBrakeForce( 50kN )

MaxHandbrakeForce( 35kN )
NumberOfHandbrakeLeverSteps( 100 )

TripleValveRatio( 2.5 )
MaxReleaseRate( 15 )
MaxApplicationRate( 25 )
MaxAuxilaryChargingRate( 5 )
EmergencyResCapacity( 6 )
EmergencyResChargingRate( 5 )
BrakeCylinderPressureForMaxBrakeBrakeForce( 70 )
EmergencyBrakeResMaxPressure( 90 )

Sound ( "GenFreightWag1.sms" )
Name ( "3DT 6xLPString01" )
comment ( Model and textures by Rick Grout. )
comment ( All files, documentation and artwork copyright ©2007 3DTrains. )
)


#6 User is offline   engmod 

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Posted 10 August 2014 - 03:32 AM

Fix up the friction value, its way off.

cheers

#7 User is offline   copperpen 

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Posted 10 August 2014 - 04:08 AM

Friction is indeed the problem,Friction ( 1/m/s has no unit type, only speed. Friction ( 1N/m/s should fix that error, and as it is only a low poly car string no need to up the values for it is not going anywhere.

#8 User is offline   captain_bazza 

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Posted 10 August 2014 - 04:32 AM

I count 46 x (
and 45 x )

Parenthesis () mismatch.

Was the template WAG a decendent of the notorious corrupt default WAG file, I wonder?

Cheers Bazza.

PS I triple checked counting the totals...but E&OE.

#9 User is offline   Fablok 

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Posted 10 August 2014 - 05:43 AM

So I made this change as You propose but still are some problems. Log below.


<<ADMIN EDIT>>

Same problem as above only this time it was 27mb of text.


#10 User is offline   gpz 

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Posted 10 August 2014 - 08:53 AM

The errors are in the same part of the code as was modified by EdwardK in in r2395. He might take a look.

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