Western Pacific's 3rd Subdivision by 3DTrains
#11
Posted 11 August 2014 - 03:41 AM
What this means: "D:\MSTS\Train Simulator\trains\trainset\CarStrings\String_Mix_15.wag ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection." Strings are to long as reffered to be as one car? I will try to cut theirs sizes and We will see what it do.
#12
Posted 11 August 2014 - 04:08 AM
I haven't checked the code, but it looks more like the error has to do with the number of wheels defined in the 'wagon' shape.
Could it be it is a 'wagon' without wheels?
If so, please check out the other threads on 'invisible coaches', 'articulated wagons', 'EOT not showing' - there are quite a few threads around at the moment regarding this subject, all to do with changes in processing of wheels and bogies and articulated wagons.
Regards,
Rob Roeterdink
#14
Posted 07 September 2014 - 06:58 PM
#15
Posted 08 September 2014 - 10:17 AM
ATW, on 07 September 2014 - 06:58 PM, said:
Due to the huge number of terrain textures (17k+), the route runs best when it's stand-alone. At the time of release, ORTS was barely a gleam in Wayne's eyes, and any errors not caught with MSTS and MSTS-Bin tend to show themselves with the more efficient coding of ORTS. Most errors disappeared when the route wasn't competing with other routes when loading MSTS.
#16
Posted 08 September 2014 - 10:56 AM
Hack, on 08 September 2014 - 10:17 AM, said:
So for ORTS to load the FRC in Oroville I should make a new clean MSTS install for the problem of ORTS giving a fatal error ORTS cannot continue due to a System.OverflowException: Arithmetic operation resulted in a overflow?
Even turning down object density to 1 or putting the route in a separate alone routes folder does not load it in that area but was working loading well before 0.9 came out.
#17
Posted 08 September 2014 - 11:34 AM
#18
Posted 08 September 2014 - 11:38 AM
My copy of FRR runs that activity fine, but I may have fixed that problem some time back.
A search reveals that I do not have that wag file.
I don't believe that is an FRR car.
cheers
#19
Posted 08 September 2014 - 11:52 AM
#20
Posted 08 September 2014 - 02:03 PM
#21
Posted 08 September 2014 - 03:53 PM
ATW, on 07 September 2014 - 06:58 PM, said:
If you are trying to load with starting point at Orville Yard and destination Camp Rogers with a long consist you will run into a problem. That starting point has the ENG facing into the pit of the turntable. The ACT that uses that path starts with a consist of a single GP35 that backs out of the Engine Service area and goes after the wagons it has to deliver. So starting at the Starting Point titled "Orville Yard" one must consider the length of the consist used as not all consist can use that starting point.
If you want to start in the Orville Yard with any consist of your choosing the use the Path that has the destination of Portola Yard.
#22
Posted 08 September 2014 - 06:57 PM
cr-stagg, on 08 September 2014 - 02:03 PM, said:
That's not one of our files - "Carstrings" should be the first clue - everything we do is 3DTrains....
Nevertheless, I thought we were looking for GX-LPBoxString06.wag?
#23
Posted 09 September 2014 - 11:27 AM
cr-stagg, on 08 September 2014 - 03:53 PM, said:
If you want to start in the Orville Yard with any consist of your choosing the use the Path that has the destination of Portola Yard.
Thanks for that info. I mainly start in South Oroville on single main an run into this problem loading an when I start with a short train problem does not pop up until I get closer to the yard.