Elvas Tower: Signal light glow - Elvas Tower

Jump to content

Posting Rules

All new threads will be started by members of the Open Rails team, Staff, and/or Admins. Existing threads started in other forums may get moved here when it makes sense to do so.

Once a thread is started any member may post replies to it.
  • 9 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Signal light glow Rate Topic: -----

#31 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 15 August 2014 - 09:43 AM

i don have tools for ace (and i don't want to use ace ;) ).

#32 User is offline   copperpen 

  • Executive Vice President
  • Group: Status: Elite Member
  • Posts: 3,144
  • Joined: 08-August 05
  • Gender:Male
  • Simulator:MSTS & OR
  • Country:

Posted 15 August 2014 - 12:45 PM

No worries. I have taken your dds file and dropped it into the Patrick Wise version of Cajon Pass. Changed the sigcfg.dat to use the dds file and ticked the dds box in options. On this route it behaves exactly the same as an ace file, there is no fade in/out. The problem lies elsewhere.

#33 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 16 August 2014 - 08:46 AM

I've tried on a default route on hisatsu line, and the signal does exactly the same thing, except the signal light texture never disappears there completely, and the fading is not so dramatic, but still visible.

#34 User is offline   copperpen 

  • Executive Vice President
  • Group: Status: Elite Member
  • Posts: 3,144
  • Joined: 08-August 05
  • Gender:Male
  • Simulator:MSTS & OR
  • Country:

Posted 16 August 2014 - 08:58 AM

On the Cajon route I tried, my radius is 0.18 which matches the size of the signal lens. The green signal was visible from over 3 miles distance, red came in at about 2 miles. The red had a bit of a flicker, but that was due to there being another red in line with it further along the route. When both reds were distinct items all three signal heads displayed no flicker or fade in/out on this system.

I am running a Haswell i5 with an Nvidia GTX650Ti 1 GB video card.

#35 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 17 August 2014 - 01:28 AM

So after some testing: the problem happens with all signals, but not visible at daylight(as the glow isn't grows bigger than the signal texture on the last few metres, only at night, except with that signal that is on the video. There for some reason the glow appears ahead of the signal light texture(while on other signals it's behind it), without transparency, so the corners are black.

#36 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 19 August 2014 - 10:39 AM

Now this is really strange. Some signals on same route have this problem, others work without problem(except of the glow appear again at closest view at every route, but only visible at night, as at day the glow is smaller than the light texture), while both using the same texture.

#37 User is offline   disc 

  • Foreman Of Engines
  • Group: Private - Open Rails Developer
  • Posts: 818
  • Joined: 07-October 12
  • Gender:Male
  • Simulator:OpenRails
  • Country:

Posted 21 August 2014 - 10:32 AM

As i see the problematic signals have mipmap problems too without this glow effect. But i don't know why. The color and radius settings, and texture is the same as the correctly working signals. Is it possible that the signal shape is the problem?

#38 User is offline   copperpen 

  • Executive Vice President
  • Group: Status: Elite Member
  • Posts: 3,144
  • Joined: 08-August 05
  • Gender:Male
  • Simulator:MSTS & OR
  • Country:

Posted 21 August 2014 - 01:08 PM

It is possible that the shape is the problem, depends on how it has been set up.

#39 User is offline   James Ross 

  • Open Rails Developer
  • Group: Status: Elite Member
  • Posts: 5,491
  • Joined: 30-June 10
  • Gender:Not Telling
  • Simulator:Open Rails
  • Country:

Posted 14 September 2014 - 02:54 AM

View PostJames Ross, on 13 August 2014 - 11:48 PM, said:

Obviously, it should not appear at very close range so I'll have a look at that... I'm not sure why the blending isn't working right, though.


The glow reappearing at close range should be fixed in X2485.

#40 User is offline   markus_GE 

  • Executive Vice President
  • PipPipPipPipPipPipPipPipPip
  • Group: ET Admin
  • Posts: 4,862
  • Joined: 07-February 13
  • Gender:Male
  • Location:Leoben, Styria, Austria, Europe
  • Simulator:ORTS / MSTS
  • Country:

Posted 14 September 2014 - 02:59 AM

Has there yet been found a fix for non-default light textures producing those huge glow "discs"?

Cheers, Markus

  • 9 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users