Elvas Tower: Emergency brake in single player - Elvas Tower

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Emergency brake in single player Rate Topic: -----

#1 Inactive_Francesco93_*

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Posted 27 May 2014 - 02:06 PM

When I pass è red signal, i can't release train brake. It remains in emergency position.
CTRL+M is not possible in single player. How I can release the emergency brake?

#2 User is offline   roeter 

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Posted 27 May 2014 - 02:40 PM

 Francesco93, on 27 May 2014 - 02:06 PM, said:

CTRL+M is not possible in single player.

Since when? It has actually been designed for single mode, not for multiplayer.
You must wait until the train is fully stopped, though.

Regards,
Rob Roeterdink

#3 Inactive_Francesco93_*

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Posted 27 May 2014 - 02:47 PM

Sorry, not for single player, but in explore route manual control is not possible.

#4 User is offline   Howky 

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Posted 09 June 2014 - 04:23 AM

I have a question, How to cancel the emergency brake in multiplayer?

#5 User is offline   Serana 

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Posted 09 June 2014 - 03:10 PM

Rob, is it possible to reset automatically the state of the train when the train stops after an emergency braking ?

#6 User is offline   gpz 

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Posted 09 June 2014 - 10:10 PM

Maybe it is not the case currently, but I proposed in one of my previous posts,

 gpz, on 31 March 2014 - 04:57 AM, said:

If the train is not a player train, there should be an automatic "unsetter" in one of the Update() methods, with checking if speed <= 0. While the conditions apply for signalling code, the button state will be set again, which we will clear, and so on. For player trains it is up to the player to clear the emergency condition by hitting the BackSpace.


I think a suitable place for this might be MSTSLocomotive.Update() method. There is a condition:
if (Train.TrainType == Train.TRAINTYPE.PLAYER && this.IsLeadLocomotive())
    TrainControlSystem.Update();

It could be continued with and "else" to do the necessary tasks with NPC trains not having a TCS.

#7 User is offline   roeter 

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Posted 10 June 2014 - 03:17 AM

If an AI train goes out of control it is removed - so there is no need to reset anything.

For a player train in NORMAL mode, the change to Manual mode is a necessity as this resets the train's state and position within the signalling process. This must be done in Manual mode as the train is off its cleared path, for that is what caused the train to go out of control.

The situation in Multiplayer is more complex as the train's state needs to be reset in both the local and server signalling process. But I'm no longer involved in signalling aspects in relation to Multiplayer so I do not know the exact details.

Regards,
Rob Roeterdink

#8 User is offline   Howky 

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Posted 30 June 2014 - 06:02 AM

Is there any advice as to cancel the emergency brake in multiplayer? In previous versions it was cool.

#9 User is offline   ATW 

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Posted 30 June 2014 - 03:34 PM

Who is in charge of the dispatcher window has to check off penalty I believe is the answer in the dispatch window of multiplayer.

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