Forest Regions in ORTS
#1
Posted 16 April 2014 - 11:09 AM
Is there a way around this?
http://i.imgur.com/TvazuSB.jpg
#2
Posted 16 April 2014 - 11:22 AM
The way around would be to have the forest objects overlap the tracks in RE for making it look good in ORTS. Yet, they will then also overlap the tracks in MSTS.
Cheers, Markus
#3
Posted 16 April 2014 - 12:23 PM
I am not making any specific suggestions, other than , Developers for Open Rails, should not feel pressured to cater to what eventually have to be called "dysfunctional" intricacies of some of the earliest Routes ( and saying this in all due respect , as some of those are truly excellent, but those early pioneers also had to step over every possible "MSTS landmines", so that we all can move along , and avoid errors made in the past ).
And / Or, attempting to make Open Rails, 100% "backwards-compatible", may also be stepping backwards, as well, and "best judgement" , on their part..., has to be expected, and accepted .
Going full circle with this, Shawn , if you truly want to make your Route "Open Rails compatible", it would be your own responsibility, to make adjustments at the Route Building level. I am currently addressing , for example , some differences related to rendering of transfers, with Open Rails, and incorporating such into my Route Building work, already .
Jean Brisson
#4
Posted 16 April 2014 - 12:30 PM
Cheers, Markus
#5
Posted 16 April 2014 - 01:37 PM
I had planned for this route to be ORTS only as well, but if I am forced to jump through hoops for it to look correct in ORTS, it seems almost like I am jumping through the MSTS hoops once again...
I would hate to have all 183 miles of track, or a vast majority of it, with the forest regions being directly over the trucks in the Route Editor, just seems messy and cluttered honestly.. Especially if I need to go back and make edits to the area, as well as have buildings and other objects placed in, or removed.
#6
Posted 16 April 2014 - 02:43 PM
Steve
#7
Posted 16 April 2014 - 04:15 PM
markus_GE, on 16 April 2014 - 11:22 AM, said:
The way around would be to have the forest objects overlap the tracks in RE for making it look good in ORTS. Yet, they will then also overlap the tracks in MSTS.
Cheers, Markus
Actually, IMO the purpose of doing it this way was to shut up all the bitchin & moaning that came from people who had trees growing in the tracks because OR used a different random distribution of planting than did MSTS.
I think OR should have left it alone and told people to wake up their brain and get into RE to adjust the forest rectangle... a very modest change in size would have fixed things. The way it is now... can you get the forest to go any closer to the tracks?
Correcting issues like this should never be done in the code when it can be fixed in the route.
#8
Posted 16 April 2014 - 05:01 PM
Genma Saotome, on 16 April 2014 - 04:15 PM, said:
I think OR should have left it alone and told people to wake up their brain and get into RE to adjust the forest rectangle... a very modest change in size would have fixed things. The way it is now... can you get the forest to go any closer to the tracks?
Correcting issues like this should never be done in the code when it can be fixed in the route.
For what its worth I agree with the above. Its not OR's fault if someone has done a route with forest objects over the track and it should render the bounding boxes as they are. The actual problem needs to be solved at the route editor level.
Any modifaction to OR to step around MSTS's route editors weakness's should be given much serious thought before it put into the code as taking it out again when OR has its own editor could easily have a few unintended side effects.
It would be worth reminding people that OR is a work in progress, putting in unnecesary functions that will need to be removed later should be resisted as it means more work for the developers that is not in the long term required.
Lindsay
#9
Posted 16 April 2014 - 05:25 PM
Tinkering with the box right now, so that it spreads right across the tracks. Hopefully they are closer, if not, then I guess my route building will have to come to a complete stop.
Why not use MSTS? Simple, MSTS does not run correctly on my laptop, it freezes within 3 mins of play time, and the graphics rendered look horrible compared to what is seen in ORTS.
#10
Posted 16 April 2014 - 06:18 PM